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author | Jordan Justen <[email protected]> | 2013-07-09 15:36:32 -0700 |
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committer | Jordan Justen <[email protected]> | 2014-08-15 20:11:41 -0700 |
commit | 56cdb55e38ca352a0d521d7aa69b46ffbd855192 (patch) | |
tree | 0faa1b033b16d702644e082a978e6ffa87314db2 /src/mesa/vbo/vbo_exec_array.c | |
parent | 3da13aef012a7edd6d2b07452865812f072d4b01 (diff) |
i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
(bf25ee2 for gen6)
Previously we would always find the 2D sub-surface of interest,
and then program the surface to this location. Now we always
program the 3DSTATE_DEPTH_BUFFER at the start of the surface.
To select the lod/slice, we utilize the lod & minimum array
element fields.
We also must disable brw_workaround_depthstencil_alignment for
gen >= 6. Now the hardware will handle alignment when rendering
to additional slices/LODs.
v3:
* Set depth_mt bo RELOC offset to 0, as was done in bf25ee2
Signed-off-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56127
Reviewed-by: Topi Pohjolainen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
0 files changed, 0 insertions, 0 deletions