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authorKeith Whitwell <[email protected]>2007-01-16 09:47:35 +0000
committerKeith Whitwell <[email protected]>2007-01-16 09:47:35 +0000
commit0b412f8f156b46b0e7220a2b61e0f41781769f66 (patch)
treee8c2b71dd2dfa3687ec72b9767e6a82826a90979 /src/mesa/vbo/vbo_exec_array.c
parent5363e3331ba016c9b1b9d5167473d69f32be3dac (diff)
parent584def75ad8dd13add5b4ed7e364d13202539539 (diff)
Merge branch 'vbo_0_1_branch' into vbo-0.2
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c36
1 files changed, 23 insertions, 13 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b3650e26978..cec353cf43b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -81,7 +81,8 @@ static GLuint get_max_index( GLuint count, GLuint type,
*/
static void bind_array_obj( GLcontext *ctx )
{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
GLuint i;
/* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
@@ -89,15 +90,16 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
- exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
for (i = 0; i < 8; i++)
- exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
for (i = 0; i < VERT_ATTRIB_MAX; i++)
exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
@@ -115,8 +117,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
exec->array.program_mode = get_program_mode(ctx);
exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
- /* TODO: Get rid of NV_program (please!).
- */
switch (exec->array.program_mode) {
case VP_NONE:
/* When no vertex program is active, we put the material values
@@ -133,6 +133,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
}
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
break;
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override
@@ -147,6 +154,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
else
inputs[i] = &vbo->legacy_currval[i];
}
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
break;
case VP_ARB:
/* ARB_vertex_program - Only the attribute zero (position) array
@@ -274,7 +288,9 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
-
+
+ bind_arrays( ctx );
+
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@@ -344,8 +360,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
void vbo_exec_array_init( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
-
#if 1
exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
@@ -355,14 +369,10 @@ void vbo_exec_array_init( struct vbo_exec_context *exec )
exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
#endif
-
- exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
}
void vbo_exec_array_destroy( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
-
- ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
+ /* nothing to do */
}