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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903 (patch)
treeac46ed2146716ae59d10280007e9a7b33788835e /src/mesa/vbo/vbo_exec_api.c
parent91799880b38e889633f136ddd72b4bcbcee150a9 (diff)
mesa: remove Driver.FlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 48555892de2..583a2f9b79f 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -1165,7 +1165,14 @@ void vbo_exec_BeginVertices( struct gl_context *ctx )
/**
- * Called via ctx->Driver.FlushVertices()
+ * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
+ * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
+ * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
+ * __struct gl_contextRec::Current and gl_light_attrib::Material
+ *
+ * Note that the default T&L engine never clears the
+ * FLUSH_UPDATE_CURRENT bit, even after performing the update.
+ *
* \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
*/
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )