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authorBrian Paul <[email protected]>2012-05-09 12:08:47 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit014306578be1f7aeb883e7b22eb255eda82fa011 (patch)
treeb16055b495f538c9ce686a6fe431007a82e3324c /src/mesa/vbo/vbo_exec_api.c
parentda35c2b38c1419690b6647fbc2f930cb04c6877f (diff)
mesa: implement DEBUG_ALWAYS_FLUSH debug option
This flag has been around for a while but it wasn't actually used anywhere. Now, setting this flag causes a glFlush() to be issued after each drawing call (including glBegin/End, glDrawElements, glDrawArrays, glDrawPixels, glCopyPixels and glBitmap).
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 0fd8d591517..28d2c4de902 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -862,6 +862,10 @@ static void GLAPIENTRY vbo_exec_End( void )
}
else
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+
+ if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
+ _mesa_flush(ctx);
+ }
}