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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:55 +0200
commitbc4e0c486874ee8c6f2e616b91589a1da63164d8 (patch)
treea4932ee13a6a4a11e1b065a45f8e3caa91066701 /src/mesa/vbo/vbo_exec_api.c
parent22e5d4a1ee02089258d1fc67dfe7fa02a1dfcf22 (diff)
vbo: Use a bitmask to track the active arrays in vbo_exec*.
The use of a bitmask makes functions iterating only active attributes less visible in profiles. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c146
1 files changed, 76 insertions, 70 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 7534599c313..e02bb907c4f 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -42,6 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/api_arrayelt.h"
#include "main/api_validate.h"
#include "main/dispatch.h"
+#include "util/bitscan.h"
#include "vbo_context.h"
#include "vbo_noop.h"
@@ -167,54 +168,56 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
{
struct gl_context *ctx = exec->ctx;
struct vbo_context *vbo = vbo_context(ctx);
- GLuint i;
+ GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- if (exec->vtx.attrsz[i]) {
- /* Note: the exec->vtx.current[i] pointers point into the
- * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
- */
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- fi_type tmp[8]; /* space for doubles */
- int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
-
- if (exec->vtx.attrtype[i] == GL_DOUBLE) {
- memset(tmp, 0, sizeof(tmp));
- memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
- } else {
- COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i],
- exec->vtx.attrtype[i]);
- }
+ while (enabled) {
+ const int i = u_bit_scan64(&enabled);
+
+ /* Note: the exec->vtx.current[i] pointers point into the
+ * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
+ */
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ fi_type tmp[8]; /* space for doubles */
+ int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
+
+ assert(exec->vtx.attrsz[i]);
+
+ if (exec->vtx.attrtype[i] == GL_DOUBLE) {
+ memset(tmp, 0, sizeof(tmp));
+ memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
+ } else {
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i],
+ exec->vtx.attrtype[i]);
+ }
- if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
- memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
- memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
+ if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
+ memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
- /* Given that we explicitly state size here, there is no need
- * for the COPY_CLEAN above, could just copy 16 bytes and be
- * done. The only problem is when Mesa accesses ctx->Current
- * directly.
- */
- /* Size here is in components - not bytes */
- vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
- vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
- vbo->currval[i].Type = exec->vtx.attrtype[i];
- vbo->currval[i].Integer =
- vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
- vbo->currval[i].Doubles =
- vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
-
- /* This triggers rather too much recalculation of Mesa state
- * that doesn't get used (eg light positions).
- */
- if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= VBO_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
-
- ctx->NewState |= _NEW_CURRENT_ATTRIB;
- }
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ /* Size here is in components - not bytes */
+ vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
+ vbo->currval[i].Type = exec->vtx.attrtype[i];
+ vbo->currval[i].Integer =
+ vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
+ vbo->currval[i].Doubles =
+ vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
}
}
@@ -311,6 +314,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
exec->vtx.max_vert = vbo_compute_max_verts(exec);
exec->vtx.vert_count = 0;
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
+ exec->vtx.enabled |= BITFIELD64_BIT(attr);
if (unlikely(oldSize)) {
/* Size changed, recalculate all the attrptr[] values
@@ -345,34 +349,34 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
if (unlikely(exec->vtx.copied.nr)) {
fi_type *data = exec->vtx.copied.buffer;
fi_type *dest = exec->vtx.buffer_ptr;
- GLuint j;
assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
- for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
+ GLbitfield64 enabled = exec->vtx.enabled;
+ while (enabled) {
+ const int j = u_bit_scan64(&enabled);
GLuint sz = exec->vtx.attrsz[j];
-
- if (sz) {
- GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
- GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
-
- if (j == attr) {
- if (oldSize) {
- fi_type tmp[4];
- COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
- data + old_offset,
- exec->vtx.attrtype[j]);
- COPY_SZ_4V(dest + new_offset, newSize, tmp);
- } else {
- fi_type *current = (fi_type *)vbo->currval[j].Ptr;
- COPY_SZ_4V(dest + new_offset, sz, current);
- }
- }
- else {
- COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
- }
- }
+ GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
+ GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
+
+ assert(sz);
+
+ if (j == attr) {
+ if (oldSize) {
+ fi_type tmp[4];
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
+ data + old_offset,
+ exec->vtx.attrtype[j]);
+ COPY_SZ_4V(dest + new_offset, newSize, tmp);
+ } else {
+ fi_type *current = (fi_type *)vbo->currval[j].Ptr;
+ COPY_SZ_4V(dest + new_offset, sz, current);
+ }
+ }
+ else {
+ COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
+ }
}
data += old_vtx_size;
@@ -1145,6 +1149,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
vbo_exec_vtxfmt_init( exec );
_mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
+ exec->vtx.enabled = 0;
for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
assert(i < ARRAY_SIZE(exec->vtx.attrsz));
exec->vtx.attrsz[i] = 0;
@@ -1273,9 +1278,10 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
static void reset_attrfv( struct vbo_exec_context *exec )
{
- GLuint i;
+ while (exec->vtx.enabled) {
+ const int i = u_bit_scan64(&exec->vtx.enabled);
+ assert(exec->vtx.attrsz[i]);
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
exec->vtx.attrsz[i] = 0;
exec->vtx.attrtype[i] = GL_FLOAT;
exec->vtx.active_sz[i] = 0;