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authorJosé Fonseca <[email protected]>2011-04-07 13:35:25 +0100
committerJosé Fonseca <[email protected]>2011-04-07 13:35:25 +0100
commit584d1e23096ed103ae62c13685a435b220b482f2 (patch)
tree3bd2c81cec81f049286635e6129e2e84e7e967d4 /src/mesa/vbo/vbo_exec_api.c
parent0c501bacef3738b55986292abca149dcfe76d72d (diff)
mesa: Update _ElementSize in a few more places.
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index fcd544de763..3c7c439b64c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -168,6 +168,8 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
* directly.
*/
vbo->currval[i].Size = exec->vtx.attrsz[i];
+ assert(vbo->currval[i].Type == GL_FLOAT);
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
/* This triggers rather too much recalculation of Mesa state
* that doesn't get used (eg light positions).