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authorBrian Paul <[email protected]>2015-10-15 22:31:50 -0600
committerBrian Paul <[email protected]>2015-10-20 12:52:41 -0600
commitd79595bf0230824b241545c0a0bd2294525df088 (patch)
tree5902adfd47ddc22f6ee75a660cc503ed5c7614a7 /src/mesa/vbo/vbo_exec_api.c
parent03d2f085394011f704f5702a92128b5677733c38 (diff)
vbo: fix GL_LINE_LOOP stray line bug
When long GL_LINE_LOOP primitives don't fit in one vertex buffer they have to be split across buffers. The code to do this was basically correct but drivers had to pay special attention to the _mesa_prim::begin,end flags in order to draw the sections of the line loop properly. Apparently, the only drivers to do this were those using the old 'tnl' module for software vertex processing. Now we convert the split pieces of GL_LINE_LOOP prims into GL_LINE_STRIP primitives so that drivers don't have to worry about the special begin/end flags. The only time a driver will get a GL_LINE_LOOP prim is when the whole thing fits in one vertex buffer. Mostly fixes bug 81174, but not completely. There's another bug somewhere in the src/gallium/auxiliary/draw/ code. If the piglit lineloop test is run with -count 4096, rendering is correct, but with -count 4097 there are stray lines. 4096 is a magic number in the draw code (search for "4096"). Also note that this does not fix long line loops in display lists. The next patch fixes that. v2: fix incorrect -1 in vbo_compute_max_verts(), per Charmaine. Remove incorrect assertion which was added in vbo_copy_vertices(). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49779 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28130 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c38
1 files changed, 37 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index f26bf405d56..a23d5aa08aa 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -61,7 +61,8 @@ static void reset_attrfv( struct vbo_exec_context *exec );
/**
* Close off the last primitive, execute the buffer, restart the
- * primitive.
+ * primitive. This is called when we fill a vertex buffer before
+ * hitting glEnd.
*/
static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
{
@@ -81,6 +82,22 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
last_count = last_prim->count;
+ /* Special handling for wrapping GL_LINE_LOOP */
+ if (last_prim->mode == GL_LINE_LOOP &&
+ last_count > 0 &&
+ !last_prim->end) {
+ /* draw this section of the incomplete line loop as a line strip */
+ last_prim->mode = GL_LINE_STRIP;
+ if (!last_prim->begin) {
+ /* This is not the first section of the line loop, so don't
+ * draw the 0th vertex. We're saving it until we draw the
+ * very last section of the loop.
+ */
+ last_prim->start++;
+ last_prim->count--;
+ }
+ }
+
/* Execute the buffer and save copied vertices.
*/
if (exec->vtx.vert_count)
@@ -96,6 +113,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
if (_mesa_inside_begin_end(exec->ctx)) {
exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
+ exec->vtx.prim[0].begin = 0;
exec->vtx.prim[0].start = 0;
exec->vtx.prim[0].count = 0;
exec->vtx.prim_count++;
@@ -825,6 +843,24 @@ static void GLAPIENTRY vbo_exec_End( void )
last_prim->end = 1;
last_prim->count = exec->vtx.vert_count - last_prim->start;
+ /* Special handling for GL_LINE_LOOP */
+ if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
+ /* We're finishing drawing a line loop. Append 0th vertex onto
+ * end of vertex buffer so we can draw it as a line strip.
+ */
+ const fi_type *src = exec->vtx.buffer_map;
+ fi_type *dst = exec->vtx.buffer_map +
+ exec->vtx.vert_count * exec->vtx.vertex_size;
+
+ /* copy 0th vertex to end of buffer */
+ memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
+
+ assert(last_prim->start == 0);
+ last_prim->start++; /* skip vertex0 */
+ /* note that last_prim->count stays unchanged */
+ last_prim->mode = GL_LINE_STRIP;
+ }
+
try_vbo_merge(exec);
}