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author | José Fonseca <[email protected]> | 2012-11-16 17:57:38 +0000 |
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committer | José Fonseca <[email protected]> | 2012-12-04 19:35:19 +0000 |
commit | 4da0cb83ab6d82ba3cf011bb3b9b012bd27f7bfc (patch) | |
tree | c2dc6b3cc460691b70e892b1c26e9bf217ec2348 /src/mesa/vbo/vbo_exec_api.c | |
parent | 7da3a947c72111dfb605781be6c0d61423b56e76 (diff) |
util/u_draw: Skip rendering instead of aborting when excessive number of instances is found.
This is a temporary hack. I believe the only way of properly fixing this
is to check buffer overflow just before fetching based on addresses,
instead of number of vertices/instances. This change simply allows tests
that stress buffer overflows to complete without asserting, and should
not affect valid rendering.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_api.c')
0 files changed, 0 insertions, 0 deletions