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authorJosé Fonseca <[email protected]>2012-11-16 17:57:38 +0000
committerJosé Fonseca <[email protected]>2012-12-04 19:35:19 +0000
commit4da0cb83ab6d82ba3cf011bb3b9b012bd27f7bfc (patch)
treec2dc6b3cc460691b70e892b1c26e9bf217ec2348 /src/mesa/vbo/vbo_exec_api.c
parent7da3a947c72111dfb605781be6c0d61423b56e76 (diff)
util/u_draw: Skip rendering instead of aborting when excessive number of instances is found.
This is a temporary hack. I believe the only way of properly fixing this is to check buffer overflow just before fetching based on addresses, instead of number of vertices/instances. This change simply allows tests that stress buffer overflows to complete without asserting, and should not affect valid rendering. Reviewed-by: Brian Paul <[email protected]>
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