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authorBrian Paul <[email protected]>2016-10-26 09:33:49 -0700
committerBrian Paul <[email protected]>2016-10-28 09:25:30 -0700
commitc538846e313c43858fb118db012b592513c0ed29 (patch)
tree6135053f2f97c58a680462a523471db4b3095802 /src/mesa/vbo/vbo_exec.h
parent161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff)
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r--src/mesa/vbo/vbo_exec.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index b1508839450..9358ca2acf1 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -109,13 +109,13 @@ struct vbo_exec_context
/** pointers into the current 'vertex' array, declared above */
fi_type *attrptr[VBO_ATTRIB_MAX];
- struct gl_client_array arrays[VERT_ATTRIB_MAX];
+ struct gl_vertex_array arrays[VERT_ATTRIB_MAX];
/* According to program mode, the values above plus current
* values are squashed down to the 32 attributes passed to the
* vertex program below:
*/
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
} vtx;
struct {
@@ -129,7 +129,7 @@ struct vbo_exec_context
* mode, etc. These are the attributes as seen by vertex
* programs:
*/
- const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
+ const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
GLboolean recalculate_inputs;
} array;