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authorBrian Paul <[email protected]>2018-01-19 21:03:07 -0700
committerBrian Paul <[email protected]>2018-01-29 08:35:14 -0700
commitb080fc6199cd47ff2da632521b5baf52e747745f (patch)
tree7b23aa219059b09b6a6b0ddf4c2920fd032de834 /src/mesa/vbo/vbo_exec.h
parent35e0ff5bd5cf4e8c5755b0f93cc739a4b68b91e1 (diff)
vbo: move, rename vp_mode enums, get_program_mode() function
Instead of NONE/ARB use FF/SHADER. Move the enum declaration to vbo_private.h where it's used. Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r--src/mesa/vbo/vbo_exec.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index f1e3881b1f9..f02f4591fcc 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -52,13 +52,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
-/** Current vertex program mode */
-enum vp_mode {
- VP_NONE, /**< fixed function */
- VP_ARB /**< ARB vertex program or GLSL vertex shader */
-};
-
-
struct vbo_exec_eval1_map {
struct gl_1d_map *map;
GLuint sz;