diff options
author | Brian Paul <[email protected]> | 2018-01-19 21:03:07 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2018-01-29 08:35:14 -0700 |
commit | b080fc6199cd47ff2da632521b5baf52e747745f (patch) | |
tree | 7b23aa219059b09b6a6b0ddf4c2920fd032de834 /src/mesa/vbo/vbo_exec.h | |
parent | 35e0ff5bd5cf4e8c5755b0f93cc739a4b68b91e1 (diff) |
vbo: move, rename vp_mode enums, get_program_mode() function
Instead of NONE/ARB use FF/SHADER. Move the enum declaration to
vbo_private.h where it's used.
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index f1e3881b1f9..f02f4591fcc 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -52,13 +52,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ -/** Current vertex program mode */ -enum vp_mode { - VP_NONE, /**< fixed function */ - VP_ARB /**< ARB vertex program or GLSL vertex shader */ -}; - - struct vbo_exec_eval1_map { struct gl_1d_map *map; GLuint sz; |