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authorMarek Olšák <[email protected]>2012-04-22 19:21:45 +0200
committerMarek Olšák <[email protected]>2012-04-23 22:58:02 +0200
commit802ca81e260f6ccfe2cf492e96b2887131bed09c (patch)
treee40ad385a6676ca5cd4fc4e305307839a58625eb /src/mesa/vbo/vbo_exec.h
parent6fc565a94bc0de7ad617c28db7b8b6dfa4102d49 (diff)
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY
Core Mesa doesn't need to know about this. This also removes the hack in recalculate_input_bindings. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r--src/mesa/vbo/vbo_exec.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 5cdf5ced912..be9f3d78d2b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -189,7 +189,8 @@ static inline void
vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
{
if (exec->last_draw_method != method) {
- exec->ctx->NewState |= _NEW_ARRAY;
+ struct gl_context *ctx = exec->ctx;
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
exec->last_draw_method = method;
}
}