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authorMathias Fröhlich <[email protected]>2018-02-07 08:59:13 +0100
committerMathias Fröhlich <[email protected]>2018-02-23 05:34:07 +0100
commit8a3a4b6fae75905088ce4fcb42fc50cb09763a10 (patch)
tree3bbaec8396dadb10097941ede8f8c129a6adb634 /src/mesa/vbo/vbo_exec.h
parentc757e416ce9547d3335f350fc02c0261d9e006de (diff)
vbo: Make use of _DrawVAO from immediate mode draw
Finally use an internal VAO to execute immediate mode draws. Avoid duplicate state validation for immediate mode draws. Remove client arrays previously used exclusively for immediate mode draws. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r--src/mesa/vbo/vbo_exec.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index b00045c7c86..07ab5cc837b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -101,14 +101,6 @@ struct vbo_exec_context
/** pointers into the current 'vertex' array, declared above */
fi_type *attrptr[VBO_ATTRIB_MAX];
-
- struct gl_vertex_array arrays[VERT_ATTRIB_MAX];
-
- /* According to program mode, the values above plus current
- * values are squashed down to the 32 attributes passed to the
- * vertex program below:
- */
- const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
} vtx;
struct {