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authorKeith Whitwell <[email protected]>2006-10-30 20:16:35 +0000
committerKeith Whitwell <[email protected]>2006-10-30 20:16:35 +0000
commitfd2756006a0baf63f60548d8f509de5b9a143608 (patch)
treedab83baaadc0ffd77c5dfa31a0e30084288683e6 /src/mesa/vbo/vbo_exec.h
parente8abd098b36c30d76b4c396970fd793ae58e0702 (diff)
Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our
NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour.
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r--src/mesa/vbo/vbo_exec.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index ef158de825a..e1fc7b27944 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -87,9 +87,6 @@ struct vbo_exec_context
GLfloat *vbptr; /* cursor, points into buffer */
GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
- GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
- GLfloat CurrentFloatEdgeFlag;
-
GLuint vert_count;
GLuint max_vert;
struct vbo_exec_copied_vtx copied;