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authorPaul Berry <[email protected]>2011-12-19 11:47:14 -0800
committerPaul Berry <[email protected]>2011-12-20 15:22:28 -0800
commitdc7b6d7d6defdfe4f79fb682d3378a3bed8b5db9 (patch)
treec6c1cfd9b23c8528cf90b98b35fd8b63f2618483 /src/mesa/vbo/vbo_exec.c
parent291ae4e6396872679fef72ed4fdd46fb7f945c3d (diff)
mesa: Add count_tessellated_primitives() function.
This function computes the number of primitives that will be generated when the given drawing operation is performed. It accounts for the tessellation that is performed on line strips, line loops, triangle strips, triangle fans, quads, quad strips, and polygons, so it is suitable for implementing the primitive counters needed by transform feedback. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.c')
-rw-r--r--src/mesa/vbo/vbo_exec.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index e8d5b39b3f4..05c3ec1ae9d 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -90,3 +90,51 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
_ae_invalidate_state(ctx, new_state);
}
+
+
+/**
+ * Figure out the number of transform feedback primitives that will be output
+ * by the given _mesa_prim command, assuming that no geometry shading is done
+ * and primitive restart is not used.
+ *
+ * This is intended for use by driver back-ends in implementing the
+ * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
+ */
+size_t
+count_tessellated_primitives(const struct _mesa_prim *prim)
+{
+ size_t num_primitives;
+ switch (prim->mode) {
+ case GL_POINTS:
+ num_primitives = prim->count;
+ break;
+ case GL_LINE_STRIP:
+ num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
+ break;
+ case GL_LINE_LOOP:
+ num_primitives = prim->count >= 2 ? prim->count : 0;
+ break;
+ case GL_LINES:
+ num_primitives = prim->count / 2;
+ break;
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
+ break;
+ case GL_TRIANGLES:
+ num_primitives = prim->count / 3;
+ break;
+ case GL_QUAD_STRIP:
+ num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
+ break;
+ case GL_QUADS:
+ num_primitives = (prim->count / 4) * 2;
+ break;
+ default:
+ assert(!"Unexpected primitive type in count_tessellated_primitives");
+ num_primitives = 0;
+ break;
+ }
+ return num_primitives * prim->num_instances;
+}