diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:33 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-05-02 09:03:16 -0600 |
commit | 49993a1a9dc34b78ccd345b91087385917a40138 (patch) | |
tree | 5bcfe73f282e120f9652ffbe7ec53d58d9a3b008 /src/mesa/vbo/vbo_exec.c | |
parent | 79679e258b7aa4b1dc672c03795d47456893f881 (diff) |
mesa: simplify dispatch for glDraw* functions
Remove all the glDraw* functions from the GLvertexformat structure.
The point of that dispatch struct is to handle all the functions which
dispatch differently depending on whether we're inside glBegin/End.
glDraw* are never allowed inside glBegin/End so we can remove those
entries.
This simplifies the code paths and gets rid of quite a bit of code.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 926e7b46ddb..2ff1c149412 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -48,7 +48,6 @@ void vbo_exec_init( struct gl_context *ctx ) return; vbo_exec_vtx_init( exec ); - vbo_exec_array_init( exec ); ctx->Driver.NeedFlush = 0; ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; @@ -69,7 +68,6 @@ void vbo_exec_destroy( struct gl_context *ctx ) } vbo_exec_vtx_destroy( exec ); - vbo_exec_array_destroy( exec ); } |