diff options
author | Brian Paul <[email protected]> | 2016-10-26 09:33:49 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-28 09:25:30 -0700 |
commit | c538846e313c43858fb118db012b592513c0ed29 (patch) | |
tree | 6135053f2f97c58a680462a523471db4b3095802 /src/mesa/vbo/vbo_context.h | |
parent | 161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff) |
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO
era when _all_ vertex arrays lived in client memory.
Nowadays, it only contains vertex array state which is derived from
gl_array_attributes and gl_vertex_buffer_binding. It's used by the
VBO module and some drivers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.h')
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 11f9b17c7c4..5cf399ffcd7 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -63,7 +63,7 @@ extern "C" { #endif struct vbo_context { - struct gl_client_array currval[VBO_ATTRIB_MAX]; + struct gl_vertex_array currval[VBO_ATTRIB_MAX]; /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */ GLuint map_vp_none[VERT_ATTRIB_MAX]; |