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author | Eric Anholt <[email protected]> | 2010-04-29 13:35:56 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-04-29 13:37:27 -0700 |
commit | ee29b861298bd165e6b104b218f31c78aed3682a (patch) | |
tree | 0ea0c8424dea635aaf9c19cf096af100b92aed69 /src/mesa/vbo/vbo_context.h | |
parent | 07a248a3664e4cd63c98ff3478bdd9b1e45c1398 (diff) |
i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
Diffstat (limited to 'src/mesa/vbo/vbo_context.h')
0 files changed, 0 insertions, 0 deletions