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authorEric Anholt <[email protected]>2010-04-29 13:35:56 -0700
committerEric Anholt <[email protected]>2010-04-29 13:37:27 -0700
commitee29b861298bd165e6b104b218f31c78aed3682a (patch)
tree0ea0c8424dea635aaf9c19cf096af100b92aed69 /src/mesa/vbo/vbo_context.h
parent07a248a3664e4cd63c98ff3478bdd9b1e45c1398 (diff)
i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why.
Diffstat (limited to 'src/mesa/vbo/vbo_context.h')
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