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authorDave Airlie <[email protected]>2015-02-20 11:41:01 +1000
committerDave Airlie <[email protected]>2015-05-08 10:21:01 +1000
commitc4254ee526145ce9bab227264226f5d6f741ff0e (patch)
treeeda4ffd85f22cc6eb02026f339a847e0990b8a59 /src/mesa/vbo/vbo_context.h
parentad208d975a6d3aebe14f7c2c16039ee200d8b30c (diff)
mesa/vbo: add support for 64-bit vertex attributes. (v1)
This adds support in the vbo and array code to handle double vertex attributes. v0.2: merge code to handle doubles in vbo layer. v1: don't use v0, merge api_array elt code. Acked-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.h')
-rw-r--r--src/mesa/vbo/vbo_context.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 6099b56e661..a376efe34a7 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -146,6 +146,7 @@ vbo_attrtype_to_integer_flag(GLenum format)
{
switch (format) {
case GL_FLOAT:
+ case GL_DOUBLE:
return GL_FALSE;
case GL_INT:
case GL_UNSIGNED_INT:
@@ -156,6 +157,22 @@ vbo_attrtype_to_integer_flag(GLenum format)
}
}
+static inline GLboolean
+vbo_attrtype_to_double_flag(GLenum format)
+{
+ switch (format) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return GL_FALSE;
+ case GL_DOUBLE:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
+
/**
* Return default component values for the given format.
* The return type is an array of fi_types, because that's how we declare