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authorKenneth Graunke <[email protected]>2013-03-20 23:58:03 -0700
committerKenneth Graunke <[email protected]>2013-09-03 11:30:15 -0700
commit644fbbd3ebe58ee2237395904f83e085f221d52d (patch)
treede889a4daa03c7282b143f5696b44920aff433f1 /src/mesa/vbo/vbo_context.h
parent6e143af66d679060136815ed85626eba3079cbb6 (diff)
mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.
The main GL context's swtnl_im field is the VBO module's vbo_context structure. Using the name "swtnl" in the name is confusing since some drivers use hardware texturing and lighting, but still rely on the VBO module for drawing. v2: Forward declare the type and use that instead of void * (suggested by Eric Anholt). v3: Remove unnecessary cast (pointed out by by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.h')
-rw-r--r--src/mesa/vbo/vbo_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 27fae83a5c9..1680e23dcf3 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -90,7 +90,7 @@ struct vbo_context {
static inline struct vbo_context *vbo_context(struct gl_context *ctx)
{
- return (struct vbo_context *)(ctx->swtnl_im);
+ return ctx->vbo_context;
}