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authorKenneth Graunke <[email protected]>2012-11-29 21:00:27 -0800
committerKenneth Graunke <[email protected]>2014-01-31 17:50:07 -0800
commitf3c6d6f1e151f6a44a76038dccebe4434038dcb1 (patch)
treed84f50e7ca0eaf8e75d070e5a67f36aab8ec8444 /src/mesa/vbo/vbo_context.c
parent20d9286f71253004a91acbcf4c257e84ee7df077 (diff)
i965: Update 3DSTATE_PS, 3DSTATE_WM, and add 3DSTATE_PS_EXTRA.
v2: Fix setting of GEN8_PSX_ATTRIBUTE_ENABLE after rebases. v3: Add missing binding table entry counts. Don't worry about alpha testing or alpha to coverage when setting the "Kill Pixel" bit; those are specified in 3DSTATE_PS_BLEND (caught by Eric Anholt). Drop unused _NEW_BUFFERS. Tidy comments. v4: Rebase on Paul Berry's changes to CurrentFragmentProgram. v5: Re-enable line stippling. It doesn't crash or anything. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v3]
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
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