diff options
author | Marek Olšák <[email protected]> | 2020-03-21 21:36:28 -0400 |
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committer | Marek Olšák <[email protected]> | 2020-04-06 10:28:53 -0400 |
commit | e630271e0ec3eee7d921d76d3924873f6ee6b59b (patch) | |
tree | 28f71d8b21fbf1805325178c71233209920cdcd8 /src/mesa/vbo/vbo_context.c | |
parent | a0a0c68150b4dbba469c62159a327ae9465f6016 (diff) |
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
This improves performance by 5% in the game "torcs", FPS: 98.83 -> 103.73
It does a lot of glPush/PopClientAttrib, which exacerbates the overhead
of setting NullBufferObj.
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index ac8f9973f98..ad23655e6f0 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -168,8 +168,7 @@ _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects) vbo->binding.Offset = 0; vbo->binding.Stride = 0; vbo->binding.InstanceDivisor = 0; - _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, - ctx->Shared->NullBufferObj); + init_legacy_currval(ctx); init_generic_currval(ctx); init_mat_currval(ctx); @@ -202,7 +201,6 @@ _vbo_DestroyContext(struct gl_context *ctx) struct vbo_context *vbo = vbo_context(ctx); if (vbo) { - _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL); vbo_exec_destroy(ctx); |