diff options
author | Mathias Fröhlich <[email protected]> | 2018-03-25 19:16:54 +0200 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-03-31 06:32:13 +0200 |
commit | 7f8db5ca471c1940b0be42f49d37c24af381979a (patch) | |
tree | 03938eda4c60e086c0edbcd5d3d03b1c3ac2898e /src/mesa/vbo/vbo_context.c | |
parent | 4db9d83a2dd5611776577bacdbdbf483b6bea937 (diff) |
vbo: Remove vbo_indirect_draw_func.
Remove the vbo_indirect_draw_func vbo callback and make the default
implementation use the drivers main draw callback function directly.
This will be needed with the next changes when drivers without own main
drivers DrawIndirect implementation get moved to the main drivers
Draw method.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 94 |
1 files changed, 30 insertions, 64 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index 025d6d8de81..54cbab0c14f 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -141,55 +141,6 @@ init_mat_currval(struct gl_context *ctx) } -/** - * Fallback for when a driver does not call vbo_set_indirect_draw_func(). - */ -static void -vbo_draw_indirect_prims(struct gl_context *ctx, - GLuint mode, - struct gl_buffer_object *indirect_buffer, - GLsizeiptr indirect_offset, - unsigned draw_count, - unsigned stride, - struct gl_buffer_object *indirect_draw_count_buffer, - GLsizeiptr indirect_draw_count_offset, - const struct _mesa_index_buffer *ib) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct _mesa_prim *prim; - GLsizei i; - - prim = calloc(draw_count, sizeof(*prim)); - if (prim == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s", - (draw_count > 1) ? "Multi" : "", - ib ? "Elements" : "Arrays", - indirect_buffer ? "CountARB" : ""); - return; - } - - prim[0].begin = 1; - prim[draw_count - 1].end = 1; - for (i = 0; i < draw_count; ++i, indirect_offset += stride) { - prim[i].mode = mode; - prim[i].indexed = !!ib; - prim[i].indirect_offset = indirect_offset; - prim[i].is_indirect = 1; - prim[i].draw_id = i; - } - - /* This should always be true at this time */ - assert(indirect_buffer == ctx->DrawIndirectBuffer); - - vbo->draw_prims(ctx, prim, draw_count, - ib, false, 0, ~0, - NULL, 0, - indirect_buffer); - - free(prim); -} - - void _vbo_install_exec_vtxfmt(struct gl_context *ctx) { @@ -236,7 +187,6 @@ _vbo_CreateContext(struct gl_context *ctx) init_generic_currval(ctx); init_mat_currval(ctx); _vbo_init_inputs(&vbo->draw_arrays); - vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims); /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */ STATIC_ASSERT(VBO_ATTRIB_MAX <= 255); @@ -292,15 +242,6 @@ vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func) } -void -vbo_set_indirect_draw_func(struct gl_context *ctx, - vbo_indirect_draw_func func) -{ - struct vbo_context *vbo = vbo_context(ctx); - vbo->draw_indirect_prims = func; -} - - /** * Examine the enabled vertex arrays to set the exec->array.inputs[] values. * These will point to the arrays to actually use for drawing. Some will @@ -348,9 +289,34 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode, GLsizeiptr indirect_draw_count_offset, const struct _mesa_index_buffer *ib) { - struct vbo_context *vbo = vbo_context(ctx); - vbo_bind_arrays(ctx); - vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset, - draw_count, stride, indirect_draw_count_buffer, - indirect_draw_count_offset, ib); + struct _mesa_prim *prim; + + prim = calloc(draw_count, sizeof(*prim)); + if (prim == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s", + (draw_count > 1) ? "Multi" : "", + ib ? "Elements" : "Arrays", + indirect_data ? "CountARB" : ""); + return; + } + + prim[0].begin = 1; + prim[draw_count - 1].end = 1; + for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) { + prim[i].mode = mode; + prim[i].indexed = !!ib; + prim[i].indirect_offset = indirect_offset; + prim[i].is_indirect = 1; + prim[i].draw_id = i; + } + + /* This should always be true at this time */ + assert(indirect_data == ctx->DrawIndirectBuffer); + + ctx->Driver.Draw(ctx, prim, draw_count, + ib, false, 0, ~0, + NULL, 0, + indirect_data); + + free(prim); } |