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authorMathias Fröhlich <[email protected]>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <[email protected]>2018-02-01 22:39:07 +0100
commit3d4fb879ddbce1c5da7199ae74bc2e7ae98d1b70 (patch)
tree886e65a3a68bfd422e067e92caff2b4351d20134 /src/mesa/vbo/vbo_context.c
parentb4fd63015ac7fd73e0147ff078caec47be729e87 (diff)
vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.
Instead of each context having its own map instance for this purpose, use a global static const map. v2: s,unsigned char,GLubyte,g s,_VP_MODE_MAX,VP_MODE_MAX,g Change comment style. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r--src/mesa/vbo/vbo_context.c23
1 files changed, 2 insertions, 21 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 4fa6f62ad09..5bc6bf0acd7 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -236,27 +236,8 @@ _vbo_CreateContext(struct gl_context *ctx)
init_mat_currval(ctx);
vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
- /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
- * of vertex program active.
- */
- {
- GLuint i;
-
- /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
- STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
-
- /* identity mapping */
- for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
- vbo->map_vp_none[i] = i;
- /* map material attribs to generic slots */
- for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++)
- vbo->map_vp_none[VERT_ATTRIB_MAT(i)]
- = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
-
- for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
- vbo->map_vp_arb[i] = i;
- }
-
+ /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
+ STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the