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authorTimothy Arceri <[email protected]>2017-06-07 13:26:16 +1000
committerTimothy Arceri <[email protected]>2017-06-09 09:13:46 +1000
commitbc70bad59bde311434349bbe07b7fb1d3b0ec559 (patch)
treeed702288f8d317dde9b1a1f5fdc18dc5d46ace98 /src/mesa/vbo/vbo_context.c
parent99987fe92e5e109d7a0c114477cba52cdc6629b5 (diff)
mesa: inline vbo_exec_invalidate_state() and call from mesa core
Rather than calling it indirectly in each driver. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r--src/mesa/vbo/vbo_context.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 384e40516c8..a5f915d9bdb 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -227,12 +227,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
}
-void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
-{
- vbo_exec_invalidate_state(ctx, new_state);
-}
-
-
void _vbo_DestroyContext( struct gl_context *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);