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authorKenneth Graunke <[email protected]>2013-03-20 23:58:03 -0700
committerKenneth Graunke <[email protected]>2013-09-03 11:30:15 -0700
commit644fbbd3ebe58ee2237395904f83e085f221d52d (patch)
treede889a4daa03c7282b143f5696b44920aff433f1 /src/mesa/vbo/vbo_context.c
parent6e143af66d679060136815ed85626eba3079cbb6 (diff)
mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.
The main GL context's swtnl_im field is the VBO module's vbo_context structure. Using the name "swtnl" in the name is confusing since some drivers use hardware texturing and lighting, but still rely on the VBO module for drawing. v2: Forward declare the type and use that instead of void * (suggested by Eric Anholt). v3: Remove unnecessary cast (pointed out by by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r--src/mesa/vbo/vbo_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index b97313dfbd2..b2806274de5 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -152,7 +152,7 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx )
{
struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
- ctx->swtnl_im = (void *)vbo;
+ ctx->vbo_context = vbo;
/* Initialize the arrayelt helper
*/
@@ -224,7 +224,7 @@ void _vbo_DestroyContext( struct gl_context *ctx )
if (ctx->API == API_OPENGL_COMPAT)
vbo_save_destroy(ctx);
free(vbo);
- ctx->swtnl_im = NULL;
+ ctx->vbo_context = NULL;
}
}