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authorMathias Fröhlich <[email protected]>2018-02-03 19:42:20 +0100
committerMathias Fröhlich <[email protected]>2018-02-23 05:33:50 +0100
commit195bb990ed1a76e5ea9dd37af51f8270e9c3bf7d (patch)
tree60efeeed2d9427238d91f2748d320658b8979cc0 /src/mesa/vbo/vbo_context.c
parent6002ab564bfb643d5e9fd1b8c3c7c45384de570a (diff)
vbo: Use _DrawVAO for array type draw commands.
Switch over to use the _DrawVAO for all the array type draws. The _DrawVAO needs to be set before we enter _mesa_update_state, so move setting the draw method in front of the first call to _mesa_update_state which is in turn called from the *validate*Draw* calls. Using the gl_vertex_array_object::_Enabled bitmask, gl_vertex_program_state::_VPMode and gl_vertex_array_object::_AttributeMapMode we can already set varying_vp_inputs before we call _mesa_update_state the first time. Thus remove duplicate state validation. v2: Update comments. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_context.c')
-rw-r--r--src/mesa/vbo/vbo_context.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 7b1ebc68f16..222bdcf1f27 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -206,11 +206,15 @@ vbo_exec_invalidate_state(struct gl_context *ctx)
struct vbo_exec_context *exec = &vbo->exec;
if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
- if (!exec->validating)
- exec->array.recalculate_inputs = GL_TRUE;
+ exec->array.recalculate_inputs = GL_TRUE;
_ae_invalidate_state(ctx);
}
+ /* If _mesa_update_state is called in a non draw code path,
+ * changes in the VAO need to be captured.
+ */
+ if (ctx->Array.VAO->NewArrays)
+ exec->array.recalculate_inputs = GL_TRUE;
if (ctx->NewState & _NEW_EVAL)
exec->eval.recalculate_maps = GL_TRUE;