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author | Brian Paul <[email protected]> | 2009-02-18 14:24:14 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-18 14:28:44 -0700 |
commit | dac19f17f360b730a0e6d651ef2e5b03c59b9b53 (patch) | |
tree | 1f78e6d06138398ee5ffe26ed9fe8e88529dde9c /src/mesa/vbo/vbo_attrib_tmp.h | |
parent | be3813d58adc0060c9f7a13ac7865217b96ea477 (diff) |
glsl: fix link failure for variable-indexed varying output arrays
If the vertex shader writes to a varying array with a variable index,
mark all the elements of that array as being written.
For example, if the vertex shader does:
for (i = 0; i < 4; i++)
gl_TexCoord[i] = expr;
Mark all texcoord outputs as being written, not just the first.
Linking will fail if a fragment shader tries to read an input that's not
written by the vertex shader. Before this fix, this linker test could fail.
Diffstat (limited to 'src/mesa/vbo/vbo_attrib_tmp.h')
0 files changed, 0 insertions, 0 deletions