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authorTimothy Arceri <[email protected]>2016-10-20 14:24:03 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite81aaeba37f5419323d8f88bc10943c77e25ed14 (patch)
tree3dc9c65fd0984128fb559aa71ed4ae4c7493995e /src/mesa/vbo/vbo_attrib.h
parentdfcbdba47119de6c1d81a869f8625bcc3d7560a2 (diff)
r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_attrib.h')
-rw-r--r--src/mesa/vbo/vbo_attrib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_attrib.h b/src/mesa/vbo/vbo_attrib.h
index 7b7d87af5e4..5ee77fe1920 100644
--- a/src/mesa/vbo/vbo_attrib.h
+++ b/src/mesa/vbo/vbo_attrib.h
@@ -79,7 +79,7 @@ enum {
VBO_ATTRIB_GENERIC14 = 31,
VBO_ATTRIB_GENERIC15 = 32,
- /* XXX: in the vertex program InputsRead flag, we alias
+ /* XXX: in the vertex program inputs_read flag, we alias
* materials and generics and use knowledge about the program
* (whether it is a fixed-function emulation) to
* differentiate. Here we must keep them apart instead.