diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:33 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:15 -0600 |
commit | 79679e258b7aa4b1dc672c03795d47456893f881 (patch) | |
tree | c6996e1d6784534b7d87548a18272996c85c4b3d /src/mesa/vbo/vbo.h | |
parent | d0102500bdc123984a2cfc95d4f2710f8c90e898 (diff) |
vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()
First step in simplifying the vertex array / glDraw dispatch code.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r-- | src/mesa/vbo/vbo.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 56392720bdc..9f800d87ad5 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -73,6 +73,15 @@ void _vbo_DestroyContext( struct gl_context *ctx ); void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); +void +vbo_initialize_exec_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec); + +void +vbo_initialize_save_dispatch(const struct gl_context *ctx, + struct _glapi_table *exec); + + typedef void (*vbo_draw_func)( struct gl_context *ctx, const struct _mesa_prim *prims, GLuint nr_prims, |