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authorBrian Paul <[email protected]>2018-01-18 13:21:56 -0700
committerBrian Paul <[email protected]>2018-01-24 10:12:49 -0700
commita152cb7492b6ff2bc56f8c82879d703c8b99a880 (patch)
tree0b656a8dca27d191cb3b4373c3f41a92faecd437 /src/mesa/vbo/vbo.h
parent5d3e10fd27d97f9da8500296a38febd91dfb06ba (diff)
mesa: move vbo_count_tessellated_primitives() to api_validate.c
It's only used in this file and has nothing VBO-specific about it. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ffbb2018b15..c1c3e0ea84c 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -196,10 +196,6 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void vbo_set_indirect_draw_func(struct gl_context *ctx,
vbo_indirect_draw_func func);
-size_t
-vbo_count_tessellated_primitives(GLenum mode, GLuint count,
- GLuint num_instances);
-
void
vbo_try_prim_conversion(struct _mesa_prim *p);