diff options
author | Chia-I Wu <[email protected]> | 2010-12-07 21:33:53 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2010-12-08 22:19:19 +0800 |
commit | 98ee6739d97b5592a7dad0b453c78e180a51ad50 (patch) | |
tree | f1984ecabf18a57a9af266072bbc7893cd60b6b4 /src/mesa/vbo/vbo.h | |
parent | 9f0d7dd25941b2f327c7bedf7513eee871829073 (diff) |
vbo: Fix GLES2 glVertexAttrib.
Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos
for that purpose and make _es_VertexAttrib* call the new function.
Rename _vbo_* to _es_* to avoid confusion. These functions are only
used by GLES, and now some of them (_es_VertexAttrib*) even behave
differently than vbo_VertexAttrib*.
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r-- | src/mesa/vbo/vbo.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 7b8da8eb843..c1406b250ae 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -128,42 +128,42 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); void GLAPIENTRY -_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); +_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); void GLAPIENTRY -_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z); +_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY -_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLAPIENTRY -_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params); +_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); void GLAPIENTRY -_vbo_Materialf(GLenum face, GLenum pname, GLfloat param); +_es_Materialf(GLenum face, GLenum pname, GLfloat param); void GLAPIENTRY -_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY -_vbo_VertexAttrib1f(GLuint indx, GLfloat x); +_es_VertexAttrib1f(GLuint indx, GLfloat x); void GLAPIENTRY -_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); +_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); void GLAPIENTRY -_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); +_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY -_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); #endif |