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authorJordan Justen <[email protected]>2012-05-07 15:50:21 -0700
committerJordan Justen <[email protected]>2012-05-17 10:54:26 -0700
commitbc8e0f5b0ff82c919ed1ee67e4fad55705937b30 (patch)
treeb0bda74afbe132214c266d3e019e59bf713f6ceb /src/mesa/vbo/vbo.h
parent5a827d9a2b5d698fed98a5d62ff0292b48bdd6c7 (diff)
vbo: add software primitive restart support
vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 3cff8987e78..4387e10b7b5 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -157,6 +157,12 @@ void vbo_bind_arrays(struct gl_context *ctx);
size_t
count_tessellated_primitives(const struct _mesa_prim *prim);
+void
+vbo_sw_primitive_restart(struct gl_context *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib);
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);