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authorChris Forbes <[email protected]>2013-11-16 16:38:57 +1300
committerChris Forbes <[email protected]>2013-11-25 22:01:35 +1300
commitaadbb0f275cb2df2ec082c1f06d682f4eb96c63a (patch)
tree469659e26c1616baebc9ea1bb6c074c88313aab2 /src/mesa/vbo/vbo.h
parent36046ae2789f74c04e6b62fa5250d81e8d1160eb (diff)
mesa: add indirect_offset, is_indirect to _mesa_prim
V3: Add missing cases V4: Add indirect_offset here too Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 827917fc37f..f58fa0b3399 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -46,13 +46,16 @@ struct _mesa_prim {
GLuint end:1;
GLuint weak:1;
GLuint no_current_update:1;
- GLuint pad:19;
+ GLuint is_indirect:1;
+ GLuint pad:18;
GLuint start;
GLuint count;
GLint basevertex;
GLuint num_instances;
GLuint base_instance;
+
+ GLsizeiptr indirect_offset;
};
/* Would like to call this a "vbo_index_buffer", but this would be