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author | Pauli Nieminen <[email protected]> | 2012-06-12 21:38:53 +0300 |
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committer | Eric Anholt <[email protected]> | 2012-08-01 15:31:17 -0700 |
commit | cae76368523b2dd25f26069b9872a8993384fa57 (patch) | |
tree | c87d71bd4a10df833d32c8e7197a0f0ae1a1c227 /src/mesa/vbo/vbo.h | |
parent | 6f6bd8aedcf2b2f0e1ca9a1fa7ded1cb1f5a88ed (diff) |
mesa/ff_shader: Fix sampler state reading
Fixed function fragment shader generator was incorrectly read texture
sampling state directly from texture object. To make sure that
ARB_sampler_object works correctly shader generator has to use the
bound sampler if one exist.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
0 files changed, 0 insertions, 0 deletions