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authorPaul Berry <[email protected]>2012-12-12 13:37:45 -0800
committerPaul Berry <[email protected]>2012-12-18 08:31:03 -0800
commit61c1b065fbdd224fa547f035991210859c7af310 (patch)
treeeceab4048cced598108409d2295287b0c5333ebb /src/mesa/vbo/vbo.h
parent8cf552b1823e6c0ea8ce0465937920b4cab83465 (diff)
mesa: Change args to vbo_count_tessellated_primitives.
No functional change--this simply paves the way to allow futures patches to call vbo_count_tessellated_primitives() during error checking, before the _mesa_prim struct has been constructed. This will be needed for GLES3, which requires draw calls to fail if there is not enough space available in transform feedback buffers to accommodate the primitives to be drawn. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 04930b971da..49dab23144a 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -156,7 +156,8 @@ void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);
size_t
-vbo_count_tessellated_primitives(const struct _mesa_prim *prim);
+vbo_count_tessellated_primitives(GLenum mode, GLuint count,
+ GLuint num_instances);
void
vbo_sw_primitive_restart(struct gl_context *ctx,