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authorYuanhan Liu <[email protected]>2011-12-31 14:22:46 +0800
committerYuanhan Liu <[email protected]>2012-01-12 10:47:41 +0800
commit42d4972bf0b147b0241c2be7e6579fd64cf2c216 (patch)
tree923e2f914bb758aced9e692d0391f4fbf83f9ed7 /src/mesa/vbo/vbo.h
parent459a44460e4d31d69d7ff04c1000917ca7870ff3 (diff)
vbo: introduce vbo_get_minmax_indices function
Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ed8fc1722ae..bf925ab16f3 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -127,9 +127,9 @@ int
vbo_sizeof_ib_type(GLenum type);
void
-vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
- const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index);
+vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index, GLuint nr_prims);
void vbo_use_buffer_objects(struct gl_context *ctx);