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authorBrian Paul <[email protected]>2011-03-01 17:16:53 -0700
committerBrian Paul <[email protected]>2011-03-01 17:16:53 -0700
commit8731f0363fea81394417b2da8a9ac9788a0dcfc6 (patch)
tree8de7216cdf6ad4243ea34e3c6fc49e6c95763c9c /src/mesa/vbo/vbo.h
parenta2924b488b8d77381779bbb5a0097c467678d39b (diff)
vbo: add vbo_always_unmap_buffers()
Drivers can call this function as needed. It tells the VBO module to always unmap the current glBegin/glEnd VBO when we flush. Otherwise it's possible to be in a flushed state but still have the VBO mapped.
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r--src/mesa/vbo/vbo.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 6834f3b5aa5..26c3d4e0a72 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -127,6 +127,7 @@ vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
void vbo_use_buffer_objects(struct gl_context *ctx);
+void vbo_always_unmap_buffers(struct gl_context *ctx);
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);