diff options
author | Brian Paul <[email protected]> | 2011-03-01 17:16:53 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-01 17:16:53 -0700 |
commit | 8731f0363fea81394417b2da8a9ac9788a0dcfc6 (patch) | |
tree | 8de7216cdf6ad4243ea34e3c6fc49e6c95763c9c /src/mesa/vbo/vbo.h | |
parent | a2924b488b8d77381779bbb5a0097c467678d39b (diff) |
vbo: add vbo_always_unmap_buffers()
Drivers can call this function as needed. It tells the VBO module to
always unmap the current glBegin/glEnd VBO when we flush. Otherwise
it's possible to be in a flushed state but still have the VBO mapped.
Diffstat (limited to 'src/mesa/vbo/vbo.h')
-rw-r--r-- | src/mesa/vbo/vbo.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 6834f3b5aa5..26c3d4e0a72 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -127,6 +127,7 @@ vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, void vbo_use_buffer_objects(struct gl_context *ctx); +void vbo_always_unmap_buffers(struct gl_context *ctx); void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); |