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author | Kenneth Graunke <[email protected]> | 2014-08-07 20:31:39 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-09-10 11:05:08 -0700 |
commit | fdbabf22e183d478cd076215052fa877b125629b (patch) | |
tree | b6f1989aa1497b08453be05a16c4e52ea842cdda /src/mesa/tnl_dd | |
parent | c89306983c07e5a88c0d636267e5ccf263cb4213 (diff) |
i965: Make gl_BaseVertex available in a buffer object.
This will be used for GL_ARB_shader_draw_parameters, as well as fixing
gl_VertexID, which is supposed to include gl_BaseVertex's value.
For indirect draws, we simply point at the indirect buffer; for normal
draws, we upload the value via the upload buffer.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/tnl_dd')
0 files changed, 0 insertions, 0 deletions