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authorKenneth Graunke <[email protected]>2014-07-03 14:47:14 -0700
committerKenneth Graunke <[email protected]>2014-07-09 15:48:24 -0700
commit272e36e229cd0e64ad3c181d2875fa1355bee25e (patch)
tree90fb8045d9558a5a3f223681aad7aaa7e97842f6 /src/mesa/tnl_dd
parentc03c6e016885e8b4e6cd93941693e6cf5afe74ce (diff)
ff_fragment_shader: Access glsl_types directly.
Originally, we didn't have direct accessors for all of the GLSL types, so the only way to get at them was to use the symbol table. Now, we can just get at them directly, which is simpler and faster. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
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