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authorIan Romanick <[email protected]>2015-09-14 17:12:06 -0700
committerIan Romanick <[email protected]>2015-09-23 09:57:24 -0700
commitd663d8f5d4088407af982577be075fe7e79d4e3d (patch)
tree4d221bcbc250dae1097e07e800c33cfdce0ef1f1 /src/mesa/tnl_dd
parentb7259fc6b0c3a94d2ddbea74470e551c877fc324 (diff)
t_dd_dmatmp: Use stdbool.h
No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/tnl_dd')
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index 036995c8ca5..a07393da303 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -24,7 +24,7 @@
* Authors:
* Keith Whitwell <[email protected]>
*/
-
+#include <stdbool.h>
/**
* \file t_dd_dmatmp.h
@@ -431,21 +431,21 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
/* Pre-check the primitives in the VB to prevent the need for
* fallbacks later on.
*/
-static GLboolean TAG(validate_render)(struct gl_context *ctx,
- struct vertex_buffer *VB)
+static bool TAG(validate_render)(struct gl_context *ctx,
+ struct vertex_buffer *VB)
{
GLint i;
if (VB->ClipOrMask & ~CLIP_CULL_BIT)
- return GL_FALSE;
+ return false;
if (VB->Elts)
- return GL_FALSE;
+ return false;
for (i = 0 ; i < VB->PrimitiveCount ; i++) {
GLuint prim = VB->Primitive[i].mode;
GLuint count = VB->Primitive[i].count;
- GLboolean ok = GL_FALSE;
+ bool ok = false;
if (!count)
continue;
@@ -462,7 +462,7 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- ok = GL_TRUE;
+ ok = true;
break;
case GL_POLYGON:
ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH;
@@ -473,7 +473,7 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
break;
case GL_QUADS:
- ok = GL_TRUE; /* flatshading is ok. */
+ ok = true; /* flatshading is ok. */
break;
default:
break;
@@ -481,10 +481,10 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
if (!ok) {
/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
- return GL_FALSE;
+ return false;
}
}
- return GL_TRUE;
+ return true;
}