diff options
author | Ian Romanick <[email protected]> | 2015-09-14 16:57:32 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-09-23 09:57:17 -0700 |
commit | 25b42f13bd762119eb1dae565e999c1bd52f7c2d (patch) | |
tree | 68fe1beca42977d600365c8cf03f983bc28269e1 /src/mesa/tnl_dd | |
parent | 1f374958fdc02050e9d3c0f2dfd0b87702470fb7 (diff) |
t_dd_dmatmp: Remove HAVE_ELTS support
Two drivers use this file, and neither supports ELTs.
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/tnl_dd')
-rw-r--r-- | src/mesa/tnl_dd/t_dd_dmatmp.h | 588 |
1 files changed, 4 insertions, 584 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index f4940e8c039..f55cfe87bd6 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -43,29 +43,8 @@ #error "must have lines, line strips, triangles, triangle fans, and triangle strips to use render template" #endif -#if HAVE_QUAD_STRIPS || HAVE_QUADS -#error "quads and quad strips not supported by render template" -#endif - -#if !HAVE_ELTS -#define ELTS_VARS(buf) -#define ALLOC_ELTS(nr) 0 -#define EMIT_ELT( offset, elt ) -#define EMIT_TWO_ELTS( offset, elt0, elt1 ) -#define INCR_ELTS( nr ) -#define ELT_INIT(prim) -#define GET_CURRENT_VB_MAX_ELTS() 0 -#define GET_SUBSEQUENT_VB_MAX_ELTS() 0 -#define RELEASE_ELT_VERTS() -#define EMIT_INDEXED_VERTS( ctx, start, count ) -#endif - -#ifndef EMIT_TWO_ELTS -#define EMIT_TWO_ELTS( offset, elt0, elt1 ) \ -do { \ - EMIT_ELT( offset, elt0 ); \ - EMIT_ELT( offset+1, elt1 ); \ -} while (0) +#if HAVE_QUAD_STRIPS || HAVE_QUADS || HAVE_ELTS +#error "ELTs, quads, and quad strips not supported by render template" #endif @@ -73,31 +52,6 @@ do { \ /* Render whole begin/end objects */ /**********************************************************************/ - - - -#if (HAVE_ELTS) -static void *TAG(emit_elts)( struct gl_context *ctx, GLuint *elts, GLuint nr, - void *buf) -{ - GLint i; - LOCAL_VARS; - ELTS_VARS(buf); - - for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { - EMIT_TWO_ELTS( 0, elts[0], elts[1] ); - INCR_ELTS( 2 ); - } - - if (i < nr) { - EMIT_ELT( 0, elts[0] ); - INCR_ELTS( 1 ); - } - - return (void *)ELTPTR; -} -#endif - static __inline void *TAG(emit_verts)( struct gl_context *ctx, GLuint start, GLuint count, void *buf ) { @@ -384,61 +338,11 @@ static void TAG(render_quad_strip_verts)( struct gl_context *ctx, if (ctx->Light.ShadeModel == GL_FLAT && TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) { - if (HAVE_ELTS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - EMIT_INDEXED_VERTS( ctx, start, count ); - - /* Simulate flat-shaded quadstrips using indexed vertices: - */ - ELT_INIT( GL_TRIANGLES ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= count & 1; - currentsz -= currentsz & 1; - - if (currentsz < 12) - currentsz = dmasz; - - currentsz = currentsz/6*2; - dmasz = dmasz/6*2; - - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2( currentsz, count - j ); - if (nr >= 4) { - GLint quads = (nr/2)-1; - GLint i; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); - - for (i = j; i < j + quads * 2; i += 2) { - EMIT_TWO_ELTS( 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( 2, (i+2), (i+1) ); - EMIT_TWO_ELTS( 4, (i+3), (i+2) ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - currentsz = dmasz; - } - - RELEASE_ELT_VERTS(); - FLUSH(); - } - else { /* Vertices won't fit in a single buffer or elts not * available - should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __func__); return; - } } else { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS(); @@ -478,57 +382,7 @@ static void TAG(render_quads_verts)(struct gl_context *ctx, /* Emit whole number of quads in total. */ count -= count & 3; - if (HAVE_ELTS) { - /* Hardware doesn't have a quad primitive type -- try to - * simulate it using indexed vertices and the triangle - * primitive: - */ - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - EMIT_INDEXED_VERTS( ctx, start, count ); - - FLUSH(); - ELT_INIT( GL_TRIANGLES ); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 3; - currentsz -= currentsz & 3; - - /* Adjust for rendering as triangles: - */ - currentsz = currentsz/6*4; - dmasz = dmasz/6*4; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - if (nr >= 4) { - GLint quads = nr/4; - GLint i; - ELTS_VARS( ALLOC_ELTS( quads*6 ) ); - - for (i = j; i < j + quads * 4; i += 4) { - EMIT_TWO_ELTS( 0, (i+0), (i+1) ); - EMIT_TWO_ELTS( 2, (i+3), (i+1) ); - EMIT_TWO_ELTS( 4, (i+2), (i+3) ); - INCR_ELTS( 6 ); - } - - FLUSH(); - } - currentsz = dmasz; - } - - RELEASE_ELT_VERTS(); - } - else { + { /* Hardware doesn't have a quad primitive type -- try to * simulate it using triangle primitive. This is a win for * gears, but is it useful in the broader world? @@ -577,430 +431,6 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] = TAG(render_noop), }; - -/**************************************************************************** - * Render elts using hardware indexed verts * - ****************************************************************************/ - -#if (HAVE_ELTS) -static void TAG(render_points_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POINTS) { - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - ELT_INIT( GL_POINTS ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr ) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __func__); - return; - } -} - - - -static void TAG(render_lines_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - ELT_INIT(GL_LINES); - - /* Emit whole number of lines in total and in each buffer: - */ - count -= count & 1; - currentsz -= currentsz & 1; - dmasz -= dmasz & 1; - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr ) { - nr = MIN2(currentsz, count - j); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } -} - - -static void TAG(render_line_strip_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - FLUSH(); /* always a new primitive */ - ELT_INIT(GL_LINE_STRIP); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j + 1 < count; j += nr - 1) { - nr = MIN2(currentsz, count - j); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } -} - - -static void TAG(render_line_loop_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - - FLUSH(); - ELT_INIT(GL_LINE_STRIP); - - j = (flags & PRIM_BEGIN) ? 0 : 1; - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - /* Ensure last vertex doesn't wrap: - */ - currentsz--; - dmasz--; - - if (j + 1 < count) { - for (/* empty */; j + 1 < count; j += nr - 1) { - nr = MIN2(currentsz, count - j); - - if (j + nr >= count && - count > 1 && - (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_ELTS(nr+1); - tmp = TAG(emit_elts)(ctx, elts + start + j, nr, tmp); - tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp); - (void) tmp; - } else { - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - currentsz = dmasz; - } - } - } else if (count > 1 && (flags & PRIM_END)) { - void *tmp; - tmp = ALLOC_ELTS(2); - tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - (void) tmp; - } - - FLUSH(); -} - - -/* For verts, we still eliminate the copy from main memory to dma - * buffers. For elts, this is probably no better (worse?) than the - * standard path. - */ -static void TAG(render_triangles_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3; - int currentsz; - GLuint j, nr; - - FLUSH(); - ELT_INIT( GL_TRIANGLES ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of tris in total. dmasz is already a multiple - * of 3. - */ - count -= count % 3; - currentsz -= currentsz%3; - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j < count; j += nr) { - nr = MIN2( currentsz, count - j ); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } -} - - - -static void TAG(render_tri_strip_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint j, nr; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT(GL_TRIANGLE_STRIP); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - /* Keep the same winding over multiple buffers: - */ - dmasz -= (dmasz & 1); - currentsz -= (currentsz & 1); - - for (j = 0; j + 2 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - TAG(emit_elts)( ctx, elts + start + j, nr, ALLOC_ELTS(nr) ); - FLUSH(); - currentsz = dmasz; - } -} - -static void TAG(render_tri_fan_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT(GL_TRIANGLE_FAN); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) - currentsz = dmasz; - - for (j = 1; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2(currentsz, count - j + 1); - tmp = ALLOC_ELTS(nr); - tmp = TAG(emit_elts)(ctx, elts + start, 1, tmp); - tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp); - (void) tmp; - FLUSH(); - currentsz = dmasz; - } -} - - -static void TAG(render_poly_elts)( struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - if (HAVE_POLYGONS) { - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - GLuint j, nr; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - - FLUSH(); - ELT_INIT( GL_POLYGON ); - - currentsz = GET_CURRENT_VB_MAX_ELTS(); - if (currentsz < 8) { - currentsz = dmasz; - } - - for (j = 1 ; j + 1 < count; j += nr - 2) { - void *tmp; - nr = MIN2( currentsz, count - j + 1 ); - tmp = ALLOC_ELTS( nr ); - tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); - tmp = TAG(emit_elts)(ctx, elts + start + j, nr - 1, tmp); - (void) tmp; - FLUSH(); - currentsz = dmasz; - } - } else if (ctx->Light.ShadeModel == GL_SMOOTH) { - TAG(render_tri_fan_verts)( ctx, start, count, flags ); - } else { - fprintf(stderr, "%s - cannot draw primitive\n", __func__); - return; - } -} - -static void TAG(render_quad_strip_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - FLUSH(); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - dmasz -= dmasz & 1; - count -= count & 1; - currentsz -= currentsz & 1; - - if (currentsz < 12) - currentsz = dmasz; - - if (ctx->Light.ShadeModel == GL_FLAT) { - ELT_INIT(GL_TRIANGLES); - - currentsz = currentsz / 6 * 2; - dmasz = dmasz / 6 * 2; - - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - - if (nr >= 4) { - GLint i; - GLint quads = (nr / 2) - 1; - ELTS_VARS(ALLOC_ELTS( quads * 6)); - - for (i = j; i < j + quads; i++, elts += 2) { - EMIT_TWO_ELTS(0, elts[0], elts[1]); - EMIT_TWO_ELTS(2, elts[2], elts[1]); - EMIT_TWO_ELTS(4, elts[3], elts[2]); - INCR_ELTS(6); - } - - FLUSH(); - } - - currentsz = dmasz; - } - } else { - ELT_INIT(GL_TRIANGLE_STRIP); - - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - TAG(emit_elts)(ctx, elts + start + j, nr, ALLOC_ELTS(nr)); - FLUSH(); - currentsz = dmasz; - } - } -} - - -static void TAG(render_quads_elts)(struct gl_context *ctx, - GLuint start, - GLuint count, - GLuint flags) -{ - LOCAL_VARS; - GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; - int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); - int currentsz; - GLuint j, nr; - - ELT_INIT(GL_TRIANGLES); - currentsz = GET_CURRENT_VB_MAX_ELTS(); - - /* Emit whole number of quads in total, and in each buffer. - */ - count -= count & 3; - dmasz -= dmasz & 3; - currentsz -= currentsz & 3; - - /* Adjust for rendering as triangles: - */ - currentsz = currentsz / 6 * 4; - dmasz = dmasz / 6 * 4; - - if (currentsz < 8) - currentsz = dmasz; - - for (j = 0; j + 3 < count; j += nr - 2) { - nr = MIN2(currentsz, count - j); - - if (nr >= 4) { - GLint quads = nr / 4; - GLint i; - ELTS_VARS(ALLOC_ELTS(quads * 6)); - - for (i = j; i < j + quads; i++, elts += 4) { - EMIT_TWO_ELTS(0, elts[0], elts[1]); - EMIT_TWO_ELTS(2, elts[3], elts[1]); - EMIT_TWO_ELTS(4, elts[2], elts[3]); - INCR_ELTS(6); - } - - FLUSH(); - } - - currentsz = dmasz; - } -} - - - -static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = -{ - TAG(render_points_elts), - TAG(render_lines_elts), - TAG(render_line_loop_elts), - TAG(render_line_strip_elts), - TAG(render_triangles_elts), - TAG(render_tri_strip_elts), - TAG(render_tri_fan_elts), - TAG(render_quads_elts), - TAG(render_quad_strip_elts), - TAG(render_poly_elts), - TAG(render_noop), -}; - - - -#endif - - - /* Pre-check the primitives in the VB to prevent the need for * fallbacks later on. */ @@ -1012,7 +442,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, if (VB->ClipOrMask & ~CLIP_CULL_BIT) return GL_FALSE; - if (VB->Elts && !HAVE_ELTS) + if (VB->Elts) return GL_FALSE; for (i = 0 ; i < VB->PrimitiveCount ; i++) { @@ -1045,23 +475,13 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx, ok = GL_TRUE; } else if (ctx->Light.ShadeModel == GL_FLAT && VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride != 0) { - if (HAVE_ELTS) { - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); - } - else { ok = GL_FALSE; - } } else ok = GL_TRUE; break; case GL_QUADS: - if (HAVE_ELTS) { - ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); - } - else { ok = GL_TRUE; /* flatshading is ok. */ - } break; default: break; |