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author | Francisco Jerez <[email protected]> | 2013-11-22 15:56:34 -0800 |
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committer | Francisco Jerez <[email protected]> | 2014-01-15 16:42:07 +0100 |
commit | bcc49e17ffb76110a05130116b15904db6a0278c (patch) | |
tree | 5604b93c6baad9e2786db8c46c15d0c7d8b3feba /src/mesa/tnl_dd | |
parent | 7510c10209d95458ededf01234b644bf2020d768 (diff) |
mesa: Implement the GL entry points defined by ARB_shader_image_load_store.
v2: Name image format classes consistently, fix array and 3D teximage
selection with layered = GL_FALSE, make sure that the
user-specified layer is less than the number of texture layers,
add some asserts.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/tnl_dd')
0 files changed, 0 insertions, 0 deletions