diff options
author | Felix Kuehling <[email protected]> | 2005-01-23 01:42:01 +0000 |
---|---|---|
committer | Felix Kuehling <[email protected]> | 2005-01-23 01:42:01 +0000 |
commit | 3b50f004333a922a259a4f733395c27002965ded (patch) | |
tree | 2ad70683c6932caca4218fb48f095147a52f1052 /src/mesa/tnl_dd | |
parent | 36a35c5614336bffdac4827c1e04bcaa8ab2fa27 (diff) |
My last attempt to fix polygon offsets with the reversed viewport depth
range used by the savage driver by negating ctx->MRD broke polygon
offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter
to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets
for hardware rendering but not for software fallbacks. For software
fallbacks depth values are reversed after polygon offsets have been
applied by the depth span functions.
Diffstat (limited to 'src/mesa/tnl_dd')
-rw-r--r-- | src/mesa/tnl_dd/t_dd_tritmp.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h index 5b17a6f6f00..bc1617eae33 100644 --- a/src/mesa/tnl_dd/t_dd_tritmp.h +++ b/src/mesa/tnl_dd/t_dd_tritmp.h @@ -49,7 +49,8 @@ * VERT_X(v): Alias for vertex x value. * VERT_Y(v): Alias for vertex y value. * VERT_Z(v): Alias for vertex z value. - * DEPTH_SCALE: Scale for offset. + * DEPTH_SCALE: Scale for constant offset. + * REVERSE_DEPTH: Viewport depth range reversed. * * VERTEX: Hardware vertex type. * GET_VERTEX(n): Retreive vertex with index n. @@ -108,6 +109,10 @@ #define VERT_Z_ADD(v,val) VERT_Z(v) += val #endif +#ifndef REVERSE_DEPTH +#define REVERSE_DEPTH 0 +#endif + /* disable twostencil for un-aware drivers */ #ifndef HAVE_STENCIL_TWOSIDE #define HAVE_STENCIL_TWOSIDE 0 @@ -269,7 +274,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if ( bc < 0.0f ) bc = -bc; offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; } - offset *= ctx->MRD; + offset *= REVERSE_DEPTH ? -ctx->MRD : ctx->MRD; } } @@ -545,7 +550,7 @@ static void TAG(quad)( GLcontext *ctx, if ( bc < 0.0f ) bc = -bc; offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; } - offset *= ctx->MRD; + offset *= REVERSE_DEPTH ? -ctx->MRD : ctx->MRD; } } |