diff options
author | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-07-18 12:31:24 +0000 |
commit | 9bdfee3a470a535ebe31074651fbacf680bcea6a (patch) | |
tree | fba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/tnl_dd/imm | |
parent | e0e993c5ff090058037875642dcd34727a3d8760 (diff) |
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/tnl_dd/imm')
-rw-r--r-- | src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/tnl_dd/imm/t_dd_imm_capi.h b/src/mesa/tnl_dd/imm/t_dd_imm_capi.h index 77f3a4ab497..eecbf0da5de 100644 --- a/src/mesa/tnl_dd/imm/t_dd_imm_capi.h +++ b/src/mesa/tnl_dd/imm/t_dd_imm_capi.h @@ -287,12 +287,12 @@ static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color3f = TAG(ColorMaterial3f); + SET_Color3f(ctx->Exec, TAG(ColorMaterial3f)); } else { - ctx->Exec->Color3f = _mesa_noop_Color3f; + SET_Color3f(ctx->Exec, _mesa_noop_Color3f); } } else { - ctx->Exec->Color3f = TAG(Color3f); + SET_Color3f(ctx->Exec, TAG(Color3f)); } glColor3f( r, g, b ); } @@ -303,12 +303,12 @@ static void TAG(choose_Color3fv)( const GLfloat *v ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color3fv = TAG(ColorMaterial3fv); + SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv)); } else { - ctx->Exec->Color3fv = _mesa_noop_Color3fv; + SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv); } } else { - ctx->Exec->Color3fv = TAG(Color3fv); + SET_Color3fv(ctx->Exec, TAG(Color3fv)); } glColor3fv( v ); } @@ -319,12 +319,12 @@ static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color3ub = TAG(ColorMaterial3ub); + SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub)); } else { - ctx->Exec->Color3ub = _mesa_noop_Color3ub; + SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub); } } else { - ctx->Exec->Color3ub = TAG(Color3ub); + SET_Color3ub(ctx->Exec, TAG(Color3ub)); } glColor3ub( r, g, b ); } @@ -335,12 +335,12 @@ static void TAG(choose_Color3ubv)( const GLubyte *v ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color3ubv = TAG(ColorMaterial3ubv); + SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv)); } else { - ctx->Exec->Color3ubv = _mesa_noop_Color3ubv; + SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv); } } else { - ctx->Exec->Color3ubv = TAG(Color3ubv); + SET_Color3ubv(ctx->Exec, TAG(Color3ubv)); } glColor3ubv( v ); } @@ -351,12 +351,12 @@ static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color4f = TAG(ColorMaterial4f); + SET_Color4f(ctx->Exec, TAG(ColorMaterial4f)); } else { - ctx->Exec->Color4f = _mesa_noop_Color4f; + SET_Color4f(ctx->Exec, _mesa_noop_Color4f); } } else { - ctx->Exec->Color4f = TAG(Color4f); + SET_Color4f(ctx->Exec, TAG(Color4f)); } glColor4f( r, g, b, a ); } @@ -367,12 +367,12 @@ static void TAG(choose_Color4fv)( const GLfloat *v ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color4fv = TAG(ColorMaterial4fv); + SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv)); } else { - ctx->Exec->Color4fv = _mesa_noop_Color4fv; + SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv); } } else { - ctx->Exec->Color4fv = TAG(Color4fv); + SET_Color4fv(ctx->Exec, TAG(Color4fv)); } glColor4fv( v ); } @@ -383,12 +383,12 @@ static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color4ub = TAG(ColorMaterial4ub); + SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub)); } else { - ctx->Exec->Color4ub = _mesa_noop_Color4ub; + SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub); } } else { - ctx->Exec->Color4ub = TAG(Color4ub); + SET_Color4ub(ctx->Exec, TAG(Color4ub)); } glColor4ub( r, g, b, a ); } @@ -399,12 +399,12 @@ static void TAG(choose_Color4ubv)( const GLubyte *v ) if ( ctx->Light.Enabled ) { if ( ctx->Light.ColorMaterialEnabled ) { - ctx->Exec->Color4ubv = TAG(ColorMaterial4ubv); + SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv)); } else { - ctx->Exec->Color4ubv = _mesa_noop_Color4ubv; + SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv); } } else { - ctx->Exec->Color4ubv = TAG(Color4ubv); + SET_Color4ubv(ctx->Exec, TAG(Color4ubv)); } glColor4ubv( v ); } |