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authorCourtney Goeltzenleuchter <[email protected]>2013-11-13 16:24:56 -0700
committerIan Romanick <[email protected]>2014-01-20 11:31:56 -0800
commitcbb271a48845c2d236f31327df316d42888a1907 (patch)
treea860c48f113d8171d31d77bacf1c341627e4c099 /src/mesa/tnl
parent5b84226c31e941219422f6d60c31524081b7a188 (diff)
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Only element 0 of the array is used anywhere at this time, so there should be no changes. v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_rasterpos.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 3ee5c454793..e538c348fd8 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -409,19 +409,19 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ndc[1] = clip[1] * d;
ndc[2] = clip[2] * d;
/* wincoord = viewport_mapping(ndc) */
- ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
- + ctx->Viewport._WindowMap.m[MAT_TX]);
- ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
- + ctx->Viewport._WindowMap.m[MAT_TY]);
- ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
- + ctx->Viewport._WindowMap.m[MAT_TZ])
+ ctx->Current.RasterPos[0] = (ndc[0] * ctx->ViewportArray[0]._WindowMap.m[MAT_SX]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TX]);
+ ctx->Current.RasterPos[1] = (ndc[1] * ctx->ViewportArray[0]._WindowMap.m[MAT_SY]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TY]);
+ ctx->Current.RasterPos[2] = (ndc[2] * ctx->ViewportArray[0]._WindowMap.m[MAT_SZ]
+ + ctx->ViewportArray[0]._WindowMap.m[MAT_TZ])
/ ctx->DrawBuffer->_DepthMaxF;
ctx->Current.RasterPos[3] = clip[3];
if (ctx->Transform.DepthClamp) {
ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
- ctx->Viewport.Near,
- ctx->Viewport.Far);
+ ctx->ViewportArray[0].Near,
+ ctx->ViewportArray[0].Far);
}
/* compute raster distance */