diff options
author | Matt Turner <[email protected]> | 2015-07-11 22:46:19 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-07-29 09:34:51 -0700 |
commit | f8a647883a14694f1b758c12187b3f35b9d039a7 (patch) | |
tree | cd11148549da4b67e6a9a3f1b941b3dfaa27295c /src/mesa/tnl | |
parent | ecc559218d0a544f8a5f878c500f125c2d588d82 (diff) |
mesa: Use floats for viewport bounds.
ARB_viewport_array specifies that DEPTH_RANGE consists of double-
precision parameters (corresponding commit d4dc35987), and a preparatory
commit (6340e609a) added _mesa_get_viewport_xform() which returned
double-precision scale[3] and translate[3] vectors, even though X, Y,
Width, and Height were still floats.
All users of _mesa_get_viewport_xform() immediately convert the double
scale and translation vectors into floats (which were floats originally,
but were converted to doubles in _mesa_get_viewport_xform(), sigh).
i965 at least cannot consume doubles (see SF_CLIP_VIEWPORT). If we want
to pass doubles to hardware, we should have a different function that
does that.
Acked-by: Mathias Froehlich <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_context.c | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index bc77ba8bf95..b5c0b3e1f5b 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -190,7 +190,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) } if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) { - double scale[3], translate[3]; + float scale[3], translate[3]; _mesa_get_viewport_xform(ctx, 0, scale, translate); _math_matrix_viewport(&tnl->_WindowMap, scale, translate, ctx->DrawBuffer->_DepthMaxF); diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index d4b45bac9ac..7ef50ea7cd7 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -378,7 +378,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]) GLfloat eye[4], clip[4], ndc[3], d; GLfloat *norm, eyenorm[3]; GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - double scale[3], translate[3]; + float scale[3], translate[3]; /* apply modelview matrix: eye = MV * obj */ TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); |