diff options
author | joukj <joukj@tarantella.(none)> | 2007-11-30 11:12:41 +0100 |
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committer | joukj <joukj@tarantella.(none)> | 2007-11-30 11:12:41 +0100 |
commit | 86f3135fbd9db9ca08a6c0bfc620345c8a8e3f04 (patch) | |
tree | 586dca229d09fb523554dd07ad39c9bf422ab927 /src/mesa/tnl | |
parent | d1414da8f9dbf3c27cf05509be51e8c70ed1185d (diff) | |
parent | d2540e6d4bdcfcda195f6dcf43f75b810001c227 (diff) |
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 332 | ||||
-rw-r--r-- | src/mesa/tnl/t_vertex_sse.c | 16 | ||||
-rw-r--r-- | src/mesa/tnl/tnl.h | 8 |
3 files changed, 209 insertions, 147 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index f8e561ac57e..addaf761273 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,20 +30,140 @@ */ -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" #include "shader/prog_instruction.h" #include "shader/prog_statevars.h" #include "shader/prog_execute.h" #include "swrast/s_context.h" #include "swrast/s_texfilter.h" -#include "tnl.h" -#include "t_context.h" -#include "t_pipeline.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + + +/*! + * Private storage for the vertex program pipeline stage. + */ +struct vp_stage_data { + /** The results of running the vertex program go into these arrays. */ + GLvector4f results[VERT_RESULT_MAX]; + + GLvector4f ndcCoords; /**< normalized device coords */ + GLubyte *clipmask; /**< clip flags */ + GLubyte ormask, andmask; /**< for clipping */ +}; + + +#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) + + +static void +userclip( GLcontext *ctx, + GLvector4f *clip, + GLubyte *clipmask, + GLubyte *clipormask, + GLubyte *clipandmask ) +{ + GLuint p; + + for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { + if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { + GLuint nr, i; + const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; + const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; + const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; + const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; + GLfloat *coord = (GLfloat *)clip->data; + GLuint stride = clip->stride; + GLuint count = clip->count; + + for (nr = 0, i = 0 ; i < count ; i++) { + GLfloat dp = (coord[0] * a + + coord[1] * b + + coord[2] * c + + coord[3] * d); + + if (dp < 0) { + nr++; + clipmask[i] |= CLIP_USER_BIT; + } + + STRIDE_F(coord, stride); + } + + if (nr > 0) { + *clipormask |= CLIP_USER_BIT; + if (nr == count) { + *clipandmask |= CLIP_USER_BIT; + return; + } + } + } + } +} + + +static GLboolean +do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + /* Cliptest and perspective divide. Clip functions must clear + * the clipmask. + */ + store->ormask = 0; + store->andmask = CLIP_FRUSTUM_BITS; + + if (tnl->NeedNdcCoords) { + VB->NdcPtr = + _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, + &store->ndcCoords, + store->clipmask, + &store->ormask, + &store->andmask ); + } + else { + VB->NdcPtr = NULL; + _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, + NULL, + store->clipmask, + &store->ormask, + &store->andmask ); + } + + if (store->andmask) { + /* All vertices are outside the frustum */ + return GL_FALSE; + } + + /* Test userclip planes. This contributes to VB->ClipMask. + */ + /** XXX NEW_SLANG _Enabled ??? */ + if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || + ctx->VertexProgram.Current->IsPositionInvariant)) { + userclip( ctx, + VB->ClipPtr, + store->clipmask, + &store->ormask, + &store->andmask ); + + if (store->andmask) { + return GL_FALSE; + } + } + + VB->ClipAndMask = store->andmask; + VB->ClipOrMask = store->ormask; + VB->ClipMask = store->clipmask; + + return GL_TRUE; +} /** @@ -52,7 +172,6 @@ * real dependencies on the rest of swrast. It should probably be * moved into main/ someday. */ - static void vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) @@ -85,22 +204,6 @@ _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) } -/*! - * Private storage for the vertex program pipeline stage. - */ -struct vp_stage_data { - /** The results of running the vertex program go into these arrays. */ - GLvector4f results[VERT_RESULT_MAX]; - - GLvector4f ndcCoords; /**< normalized device coords */ - GLubyte *clipmask; /**< clip flags */ - GLubyte ormask, andmask; /**< for clipping */ -}; - - -#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) - - /** * Initialize virtual machine state prior to executing vertex program. */ @@ -143,92 +246,44 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine) /** - * Copy the 16 elements of a matrix into four consecutive program - * registers starting at 'pos'. + * Map the texture images which the vertex program will access (if any). */ static void -load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +map_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; - for (i = 0; i < 4; i++) { - registers[pos + i][0] = mat[0 + i]; - registers[pos + i][1] = mat[4 + i]; - registers[pos + i][2] = mat[8 + i]; - registers[pos + i][3] = mat[12 + i]; - } -} + GLuint u; + if (!ctx->Driver.MapTexture) + return; -/** - * As above, but transpose the matrix. - */ -static void -load_transpose_matrix(GLfloat registers[][4], GLuint pos, - const GLfloat mat[16]) -{ - MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current); + } + } } /** - * Load current vertex program's parameter registers with tracked - * matrices (if NV program). This only needs to be done per - * glBegin/glEnd, not per-vertex. + * Unmap the texture images which were used by the vertex program (if any). */ -void -_mesa_load_tracked_matrices(GLcontext *ctx) +static void +unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp) { - GLuint i; + GLuint u; - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - /* point 'mat' at source matrix */ - GLmatrix *mat; - if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { - mat = ctx->ModelviewMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { - mat = ctx->ProjectionMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) { - mat = ctx->ColorMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { - /* XXX verify the combined matrix is up to date */ - mat = &ctx->_ModelProjectMatrix; - } - else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && - ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { - GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < MAX_PROGRAM_MATRICES); - mat = ctx->ProgramMatrixStack[n].Top; - } - else { - /* no matrix is tracked, but we leave the register values as-is */ - assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); - continue; - } + if (!ctx->Driver.MapTexture) + return; - /* load the matrix values into sequential registers */ - if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else { - assert(ctx->VertexProgram.TrackMatrixTransform[i] - == GL_INVERSE_TRANSPOSE_NV); - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { + if (vp->Base.TexturesUsed[u]) { + /* Note: _Current *should* correspond to the target indicated + * in TexturesUsed[u]. + */ + ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current); } } } @@ -259,6 +314,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) _mesa_load_state_parameters(ctx, program->Base.Parameters); } + /* make list of outputs to save some time below */ numOutputs = 0; for (i = 0; i < VERT_RESULT_MAX; i++) { if (program->Base.OutputsWritten & (1 << i)) { @@ -266,6 +322,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } + map_textures(ctx, program); + for (i = 0; i < VB->Count; i++) { GLuint attr; @@ -317,6 +375,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) #endif } + unmap_textures(ctx, program); + /* Fixup fog and point size results if needed */ if (program->IsNVProgram) { if (ctx->Fog.Enabled && @@ -334,12 +394,39 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Setup the VB pointers so that the next pipeline stages get - * their data from the right place (the program output arrays). - */ - VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; - VB->ClipPtr->size = 4; - VB->ClipPtr->count = VB->Count; + if (program->IsPositionInvariant) { + /* We need the exact same transform as in the fixed function path here + * to guarantee invariance, depending on compiler optimization flags + * results could be different otherwise. + */ + VB->ClipPtr = TransformRaw( &store->results[0], + &ctx->_ModelProjectMatrix, + VB->AttribPtr[0] ); + + /* Drivers expect this to be clean to element 4... + */ + switch (VB->ClipPtr->size) { + case 1: + /* impossible */ + case 2: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); + /* fall-through */ + case 3: + _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); + /* fall-through */ + case 4: + break; + } + } + else { + /* Setup the VB pointers so that the next pipeline stages get + * their data from the right place (the program output arrays). + */ + VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; + VB->ClipPtr->size = 4; + VB->ClipPtr->count = VB->Count; + } + VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0]; VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0]; VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1]; @@ -365,41 +452,10 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) } } - /* Cliptest and perspective divide. Clip functions must clear - * the clipmask. - */ - store->ormask = 0; - store->andmask = CLIP_FRUSTUM_BITS; - - if (tnl->NeedNdcCoords) { - VB->NdcPtr = - _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, - &store->ndcCoords, - store->clipmask, - &store->ormask, - &store->andmask ); - } - else { - VB->NdcPtr = NULL; - _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, - NULL, - store->clipmask, - &store->ormask, - &store->andmask ); - } - - if (store->andmask) /* All vertices are outside the frustum */ - return GL_FALSE; - - /* This is where we'd do clip testing against the user-defined - * clipping planes, but they're not supported by vertex programs. + /* Perform NDC and cliptest operations: */ - - VB->ClipOrMask = store->ormask; - VB->ClipMask = store->clipmask; - - return GL_TRUE; + return do_ndc_cliptest(ctx, store); } diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c index ad4cc62d5f7..9515d9f81f5 100644 --- a/src/mesa/tnl/t_vertex_sse.c +++ b/src/mesa/tnl/t_vertex_sse.c @@ -39,6 +39,12 @@ #include "x86/common_x86_asm.h" +/** + * Number of bytes to allocate for generated SSE functions + */ +#define MAX_SSE_CODE_SIZE 1024 + + #define X 0 #define Y 1 #define Z 2 @@ -348,8 +354,6 @@ static GLboolean build_vertex_emit( struct x86_program *p ) struct x86_reg vp1 = x86_make_reg(file_XMM, 2); GLubyte *fixup, *label; - x86_init_func(&p->func); - /* Push a few regs? */ x86_push(&p->func, countEBP); @@ -621,7 +625,10 @@ static GLboolean build_vertex_emit( struct x86_program *p ) x86_pop(&p->func, countEBP); x86_ret(&p->func); + assert(!vtx->emit); vtx->emit = (tnl_emit_func)x86_get_func(&p->func); + + assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE ); return GL_TRUE; } @@ -646,7 +653,10 @@ void _tnl_generate_sse_emit( GLcontext *ctx ) p.identity = x86_make_reg(file_XMM, 6); p.chan0 = x86_make_reg(file_XMM, 7); - x86_init_func(&p.func); + if (!x86_init_func(&p.func, MAX_SSE_CODE_SIZE)) { + vtx->emit = NULL; + return; + } if (build_vertex_emit(&p)) { _tnl_register_fastpath( vtx, GL_TRUE ); diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index 047b764dcba..c2b1f71caa4 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -82,7 +81,4 @@ _tnl_draw_prims( GLcontext *ctx, GLuint min_index, GLuint max_index); -extern void -_mesa_load_tracked_matrices(GLcontext *ctx); - #endif |