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authorKenneth Graunke <[email protected]>2015-07-18 01:22:00 -0700
committerKenneth Graunke <[email protected]>2015-07-20 16:45:37 -0700
commit2f11e92cef51c88a09bc778e2ceca4ab50cf0017 (patch)
tree449930307e5287ce0678f83a9c320811bcff2ef2 /src/mesa/tnl
parentcd0dec0d9dfab642c51774c3f5788cbdf00b8c9b (diff)
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_draw.c2
-rw-r--r--src/mesa/tnl/t_vb_render.c2
-rw-r--r--src/mesa/tnl/t_vertex_sse.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index 6adf1dce676..d5dcb5e8a7d 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -451,7 +451,7 @@ void _tnl_draw_prims(struct gl_context *ctx,
printf("%s %d..%d\n", __func__, min_index, max_index);
for (i = 0; i < nr_prims; i++)
printf("prim %d: %s start %d count %d\n", i,
- _mesa_lookup_enum_by_nr(prim[i].mode),
+ _mesa_enum_to_string(prim[i].mode),
prim[i].start,
prim[i].count);
}
diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c
index 4960ac0969e..03e8fcfa196 100644
--- a/src/mesa/tnl/t_vb_render.c
+++ b/src/mesa/tnl/t_vb_render.c
@@ -315,7 +315,7 @@ static GLboolean run_render( struct gl_context *ctx,
if (MESA_VERBOSE & VERBOSE_PRIMS)
_mesa_debug(NULL, "MESA prim %s %d..%d\n",
- _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
+ _mesa_enum_to_string(prim & PRIM_MODE_MASK),
start, start+length);
if (length)
diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c
index 30dc1a72080..14e7812ec78 100644
--- a/src/mesa/tnl/t_vertex_sse.c
+++ b/src/mesa/tnl/t_vertex_sse.c
@@ -592,7 +592,7 @@ static GLboolean build_vertex_emit( struct x86_program *p )
break;
case GL_UNSIGNED_SHORT:
default:
- printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ printf("unknown CHAN_TYPE %s\n", _mesa_enum_to_string(CHAN_TYPE));
return GL_FALSE;
}
break;