diff options
author | Brian Paul <[email protected]> | 2003-03-31 23:47:31 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-31 23:47:31 +0000 |
commit | dc27b33fb46b6419e2f3075af9733077909387b4 (patch) | |
tree | 1e1eba4c92f592e0f6775b576a531e9ff2eaebbb /src/mesa/tnl | |
parent | d78c57e8b545685e3e239b9259821dda229da5f8 (diff) |
Remove dead code.
Replace blocks of per-attribute code with for-loops.
New comments/docs.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_imm_fixup.c | 288 | ||||
-rw-r--r-- | src/mesa/tnl/t_imm_fixup.h | 8 |
2 files changed, 92 insertions, 204 deletions
diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index fd41108699d..b8c1bf4e72b 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,5 +1,3 @@ -/* $Id: t_imm_fixup.c,v 1.42 2003/03/31 18:19:57 brianp Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -53,9 +51,13 @@ #include "t_pipeline.h" +/* + * Indexed by primitive type (GL_POINTS=0, GL_LINES=1, GL_LINE_LOOP=2, etc) + */ static const GLuint increment[GL_POLYGON+2] = { 1,2,1,1,3,1,1,4,2,1,1 }; static const GLuint intro[GL_POLYGON+2] = { 0,0,2,2,0,2,2,0,2,2,0 }; + void _tnl_fixup_4f( GLfloat data[][4], const GLuint flag[], GLuint start, GLuint match ) @@ -70,25 +72,6 @@ _tnl_fixup_4f( GLfloat data[][4], const GLuint flag[], } } -void -_tnl_fixup_3f( GLfloat data[][3], const GLuint flag[], - GLuint start, GLuint match ) -{ - GLuint i = start; - - for (;;) { - if ((flag[++i] & match) == 0) { -/* _mesa_debug(NULL, "_tnl_fixup_3f copy to %p values %f %f %f\n", */ -/* data[i], */ -/* data[i-1][0], */ -/* data[i-1][1], */ -/* data[i-1][2]); */ - COPY_3V(data[i], data[i-1]); - if (flag[i] & VERT_BIT_END_VB) break; - } - } -} - void _tnl_fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ) @@ -106,20 +89,6 @@ _tnl_fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ) void -_tnl_fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match ) -{ - GLuint i = start; - - for (;;) { - if ((flag[++i] & match) == 0) { - data[i] = data[i-1]; - if (flag[i] & VERT_BIT_END_VB) break; - } - } - flag[i] |= match; -} - -void _tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match) { GLuint i = start; @@ -145,21 +114,6 @@ fixup_first_4f( GLfloat data[][4], const GLuint flag[], GLuint match, COPY_4FV(data[i], dflt); } -#if 0 -static void -fixup_first_3f( GLfloat data[][3], const GLuint flag[], GLuint match, - GLuint start, const GLfloat *dflt ) -{ - GLuint i = start-1; - match |= VERT_BIT_END_VB; - -/* _mesa_debug(NULL, "fixup_first_3f default: %f %f %f start: %d\n", */ -/* dflt[0], dflt[1], dflt[2], start); */ - - while ((flag[++i]&match) == 0) - COPY_3FV(data[i], dflt); -} -#endif static void fixup_first_1ui( GLuint data[], const GLuint flag[], GLuint match, @@ -172,18 +126,6 @@ fixup_first_1ui( GLuint data[], const GLuint flag[], GLuint match, data[i] = dflt; } -#if 00 -static void -fixup_first_1f( GLfloat data[], const GLuint flag[], GLuint match, - GLuint start, GLfloat dflt ) -{ - GLuint i = start-1; - match |= VERT_BIT_END_VB; - - while ((flag[++i]&match) == 0) - data[i] = dflt; -} -#endif static void fixup_first_1ub( GLubyte data[], const GLuint flag[], GLuint match, @@ -196,12 +138,14 @@ fixup_first_1ub( GLubyte data[], const GLuint flag[], GLuint match, data[i] = dflt; } -/* + +/** * Copy vertex attributes from the ctx->Current group into the immediate * struct at the given position according to copyMask. */ -static void copy_from_current( GLcontext *ctx, struct immediate *IM, - GLuint pos, GLuint copyMask ) +static void +copy_from_current( GLcontext *ctx, struct immediate *IM, + GLuint pos, GLuint copyMask ) { GLuint attrib, attribBit; @@ -229,7 +173,19 @@ static void copy_from_current( GLcontext *ctx, struct immediate *IM, } -void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) +/** + * Fill in missing vertex attributes in the incoming immediate structure. + * For example, suppose the following calls are made: + * glBegin() + * glColor(c1) + * glVertex(v1) + * glVertex(v2) + * glEnd() + * The v2 vertex should get color c1 since glColor wasn't called for v2. + * This function will make c2 be c1. Same story for all vertex attribs. + */ +void +_tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint start = IM->CopyStart; @@ -258,6 +214,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup) { const GLuint copy = fixup & ~IM->Flag[start]; + GLuint attr; /* Equivalent to a lazy copy-from-current when setting up the * immediate. @@ -268,62 +225,36 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (MESA_VERBOSE&VERBOSE_IMMEDIATE) _tnl_print_vert_flags("fixup", fixup); - /* XXX replace these conditionals with a loop over the 16 - * vertex attributes. - */ - - if (fixup & VERT_BITS_TEX_ANY) { - GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if ((fixup & VERT_BIT_TEX(i))) { - if (orflag & VERT_BIT_TEX(i)) - _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, - start, VERT_BIT_TEX(i) ); - else - fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, - VERT_BIT_END_VB, start, - IM->Attrib[VERT_ATTRIB_TEX0 + i][start]); - } - } - } - - if (fixup & VERT_BIT_COLOR0) { - if (orflag & VERT_BIT_COLOR0) - _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, start, - VERT_BIT_COLOR0 ); - /* No need for else case as the drivers understand stride - * zero here. (TODO - propogate this) - */ - } - - if (fixup & VERT_BIT_COLOR1) { - if (orflag & VERT_BIT_COLOR1) - _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, start, - VERT_BIT_COLOR1 ); - else - fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, - VERT_BIT_END_VB, start, - IM->Attrib[VERT_ATTRIB_COLOR1][start] ); - } - - if (fixup & VERT_BIT_FOG) { - if (orflag & VERT_BIT_FOG) - _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, - start, VERT_BIT_FOG ); - else - fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, - VERT_BIT_END_VB, - start, IM->Attrib[VERT_ATTRIB_FOG][start] ); - } + for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { /* skip 0 (POS) */ + const GLuint attrBit = 1 << attr; + if (fixup & attrBit) { + if (!IM->Attrib[attr]) { + IM->Attrib[attr] = _mesa_malloc(IMM_SIZE * 4 * sizeof(GLfloat)); + if (!IM->Attrib[attr]) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "vertex processing"); + return; + } + } - if (fixup & VERT_BIT_NORMAL) { - if (orflag & VERT_BIT_NORMAL) - _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, start, - VERT_BIT_NORMAL ); - else - fixup_first_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, - VERT_BIT_END_VB, start, - IM->Attrib[VERT_ATTRIB_NORMAL][start] ); + if (attr == VERT_BIT_COLOR0) { + /* special case, darn - try to remove someday */ + if (orflag & VERT_BIT_COLOR0) { + _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, + start, VERT_BIT_COLOR0 ); + } + /* No need for else case as the drivers understand stride + * zero here. (TODO - propogate this) + */ + } + else { + /* general case */ + if (orflag & attrBit) + _tnl_fixup_4f( IM->Attrib[attr], IM->Flag, start, attrBit ); + else + fixup_first_4f( IM->Attrib[attr], IM->Flag, VERT_BIT_END_VB, + start, IM->Attrib[attr][start] ); + } + } } if (fixup & VERT_BIT_EDGEFLAG) { @@ -406,7 +337,8 @@ static GLboolean is_fan_like[GL_POLYGON+1] = { }; -/* Copy the untransformed data from the shared vertices of a primitive +/** + * Copy the untransformed data from the shared vertices of a primitive * that wraps over two immediate structs. This is done prior to * set_immediate so that prev and next may point to the same * structure. In general it's difficult to avoid this copy on long @@ -415,7 +347,8 @@ static GLboolean is_fan_like[GL_POLYGON+1] = { * Have to be careful with the transitions between display list * replay, compile and normal execute modes. */ -void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) +void +_tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct immediate *prev = tnl->ExecCopySource; @@ -558,12 +491,14 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) -/* Revive a compiled immediate struct - propogate new 'Current' +/** + * Revive a compiled immediate struct - propogate new 'Current' * values. Often this is redundant because the current values were * known and fixed up at compile time (or in the first execution of * the cassette). */ -void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) +void +_tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint fixup; @@ -604,15 +539,11 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) /* _tnl_print_vert_flags("fixup compiled", fixup); */ if (fixup) { - - /* XXX try to replace this code with a loop over the 16 vertex - * attributes. - */ - -#if 0 GLuint attr; - for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { - if (fixup & (1 << attr)) { + + for (attr = 1; attr < VERT_ATTRIB_MAX; attr++) { /* skip 0 (POS) */ + const GLuint attrBit = 1 << attr; + if (fixup & attrBit) { if (attr == VERT_ATTRIB_COLOR0) { /* special case, darn */ if (IM->CopyOrFlag & VERT_BIT_COLOR0) @@ -624,48 +555,11 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) } else { fixup_first_4f(IM->Attrib[attr], IM->Flag, - 1 << attr, start, ctx->Current.Attrib[attr] ); + attrBit, start, ctx->Current.Attrib[attr] ); } } } -#else - if (fixup & VERT_BIT_NORMAL) { - fixup_first_4f(IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, - VERT_BIT_NORMAL, start, - ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); - } - - if (fixup & VERT_BIT_COLOR0) { - if (IM->CopyOrFlag & VERT_BIT_COLOR0) - fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, - VERT_BIT_COLOR0, start, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); - else - fixup &= ~VERT_BIT_COLOR0; - } - - if (fixup & VERT_BIT_COLOR1) - fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, - VERT_BIT_COLOR1, start, - ctx->Current.Attrib[VERT_ATTRIB_COLOR1] ); - - if (fixup & VERT_BIT_FOG) - fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, - VERT_BIT_FOG, start, - ctx->Current.Attrib[VERT_ATTRIB_FOG] ); - - if (fixup & VERT_BITS_TEX_ANY) { - GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if (fixup & VERT_BIT_TEX(i)) - fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag, - VERT_BIT_TEX(i), start, - ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] ); - } - } -#endif - if (fixup & VERT_BIT_EDGEFLAG) fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_BIT_EDGEFLAG, start, ctx->Current.EdgeFlag ); @@ -701,20 +595,22 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) -static void copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf) +static void +copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf) { (void) (start && ovf && tnl && count); } -static void copy_last( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf) +static void +copy_last( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf) { (void) start; (void) ovf; tnl->ExecCopyCount = 1; tnl->ExecCopyElts[2] = count-1; } -static void copy_first_and_last( TNLcontext *tnl, GLuint start, GLuint count, - GLuint ovf) +static void +copy_first_and_last( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf) { (void) ovf; tnl->ExecCopyCount = 2; @@ -722,8 +618,8 @@ static void copy_first_and_last( TNLcontext *tnl, GLuint start, GLuint count, tnl->ExecCopyElts[2] = count-1; } -static void copy_last_two( TNLcontext *tnl, GLuint start, GLuint count, - GLuint ovf ) +static void +copy_last_three( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf ) { (void) start; tnl->ExecCopyCount = 2+ovf; @@ -732,8 +628,8 @@ static void copy_last_two( TNLcontext *tnl, GLuint start, GLuint count, tnl->ExecCopyElts[2] = count-1; } -static void copy_overflow( TNLcontext *tnl, GLuint start, GLuint count, - GLuint ovf ) +static void +copy_overflow( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf ) { (void) start; tnl->ExecCopyCount = ovf; @@ -748,24 +644,23 @@ typedef void (*copy_func)( TNLcontext *tnl, GLuint start, GLuint count, static copy_func copy_tab[GL_POLYGON+2] = { - copy_none, - copy_overflow, - copy_first_and_last, - copy_last, - copy_overflow, - copy_last_two, - copy_first_and_last, - copy_overflow, - copy_last_two, - copy_first_and_last, + copy_none, /* GL_POINTS */ + copy_overflow, /* GL_LINES */ + copy_first_and_last, /* GL_LINE_LOOP */ + copy_last, /* GL_LINE_STRIP */ + copy_overflow, /* GL_TRIANGLES */ + copy_last_three, /* GL_TRIANGLE_STRIP */ + copy_first_and_last, /* GL_TRIANGLE_FAN */ + copy_overflow, /* GL_QUADS */ + copy_last_three, /* GL_QUAD_STRIP */ + copy_first_and_last, /* GL_POLYGON */ copy_none }; - - -/* Figure out what vertices need to be copied next time. +/** + * Figure out what vertices need to be copied next time. */ void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ) @@ -790,7 +685,8 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ) tnl->ExecCopyCount = 0; tnl->ExecCopyTexSize = 0; tnl->ExecParity = 0; - } else { + } + else { /* Remember this immediate as the one to copy from. */ tnl->ExecCopySource = IM; IM->ref_count++; @@ -812,7 +708,8 @@ _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ) } -/* Recalculate ExecCopyElts, ExecParity, etc. +/** + * Recalculate ExecCopyElts, ExecParity, etc. */ void _tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM ) @@ -844,7 +741,7 @@ _tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM ) } -/* +/** * Called via the VB->import_data function pointer. */ void @@ -880,4 +777,3 @@ _tnl_upgrade_current_data( GLcontext *ctx, GLuint required, GLuint flags ) VB->importable_data &= ~VERT_BIT_COLOR0; } } - diff --git a/src/mesa/tnl/t_imm_fixup.h b/src/mesa/tnl/t_imm_fixup.h index 7ffcb1ebc8e..a2121bb8c92 100644 --- a/src/mesa/tnl/t_imm_fixup.h +++ b/src/mesa/tnl/t_imm_fixup.h @@ -1,5 +1,3 @@ -/* $Id: t_imm_fixup.h,v 1.7 2003/03/31 18:19:57 brianp Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -34,15 +32,9 @@ extern void _tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ); -extern void _tnl_fixup_1f( GLfloat *data, GLuint flag[], - GLuint start, GLuint match ); - extern void _tnl_fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match ); -extern void _tnl_fixup_3f( GLfloat data[][3], const GLuint flag[], - GLuint start, GLuint match ); - extern void _tnl_fixup_4f( GLfloat data[][4], const GLuint flag[], GLuint start, GLuint match ); |