diff options
author | Timothy Arceri <[email protected]> | 2016-11-17 10:52:28 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:53:12 +1100 |
commit | c3df65c123c6392b0b116900395a89fd3dbb9b85 (patch) | |
tree | 2b7c4a89aff0ccbbfb7f9fec4e0b0459858b58bb /src/mesa/tnl | |
parent | d6bdb3a86293da2164e9355f0262ef83afeece7f (diff) |
st/mesa/r200/i915/i965: move ARB program fields into a union
It's common for games to compile 2000 programs or more so at
32bits x 2000 programs x 22 fields x 2 (at least) stages
This should give us something like 352 kilobytes in savings
once we add some more glsl only fields.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 695821a1b41..23e09a2ae1d 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -163,7 +163,7 @@ do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store) */ /** XXX NEW_SLANG _Enabled ??? */ if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || - ctx->VertexProgram.Current->IsPositionInvariant)) { + ctx->VertexProgram.Current->arb.IsPositionInvariant)) { userclip( ctx, VB->ClipPtr, store->clipmask, @@ -397,7 +397,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) unmap_textures(ctx, program); - if (program->IsPositionInvariant) { + if (program->arb.IsPositionInvariant) { /* We need the exact same transform as in the fixed function path here * to guarantee invariance, depending on compiler optimization flags * results could be different otherwise. |